1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-09 12:00:17 +01:00
server-nalc/mods/mobs/dog.lua
crabman77 8847a0188e added new textures inventory
update api.lua
move menu spawner code from api.lua to mff_menu.lua
2015-08-18 20:38:50 +02:00

90 lines
2.1 KiB
Lua
Executable File

-- Dog
mobs:register_mob("mobs:dog", {
-- animal, monster, npc, barbarian
type = "npc",
-- agressive, does 4 damage to player when hit
passive = false,
attacks_monsters = true,
attack_type = "dogfight",
damage = 2, -- 2 damage less than wolf
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_dog.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
war_cry = "mobs_wolf_attack",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 5,
jump = true,
stepheight = 1.2,
step = 1.2,
view_range = 16,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3,},
},
-- damaged by
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- Special for pet
owner = "",
order = "follow",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if not name then return end
if item:get_name() == "mobs:meat_raw" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "Dog at full health.")
return
end
hp = hp + 4 -- add restorative value
-- new health shouldn't exceed self.hp_max
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- Take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1)