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https://github.com/sys4-fr/server-nalc.git
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bd120ad481
- For #427
248 lines
6.0 KiB
Lua
Executable File
248 lines
6.0 KiB
Lua
Executable File
-- BobBlocks mod by RabbiBob
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-- State Changes
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local bobblock_colours = {"red", "orange", "yellow", "green", "blue", "indigo", "violet", "white"}
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local function update_bobblock(pos, node)
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--Switch Block State
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minetest.add_node(pos, {name = 'bobblocks:'..node})
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minetest.sound_play("bobblocks_glassblock", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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end
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-- Nodes
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-- Misc Node
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minetest.register_node("bobblocks:btm", {
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description = "Bobs TransMorgifier v5",
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tiles = {"bobblocks_btm_sides.png", "bobblocks_btm_sides.png", "bobblocks_btm_sides.png",
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"bobblocks_btm_sides.png", "bobblocks_btm_sides.png", "bobblocks_btm.png"},
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inventory_image = "bobblocks_btm.png",
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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})
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for _, colour in ipairs(bobblock_colours) do
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--Blocks
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minetest.register_node("bobblocks:"..colour.."block", {
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description = colour.." Block",
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drawtype = "glasslike",
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tiles = {"bobblocks_"..colour.."block.png"},
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inventory_image = minetest.inventorycube("bobblocks_"..colour.."block.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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sounds = default.node_sound_glass_defaults(),
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light_source = default.LIGHT_MAX-0,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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on_punch = function(pos)
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update_bobblock(pos, colour.."block_off")
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end,
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mesecons = {
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conductor={
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state = mesecon.state.on,
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offstate = "bobblocks:"..colour.."block_off"
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}
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}
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})
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minetest.register_node("bobblocks:"..colour.."block_off", {
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description = colour.." Block",
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tiles = {"bobblocks_"..colour.."block.png"},
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is_ground_content = true,
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alpha = 160,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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drop = 'bobblocks:'..colour..'block',
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on_punch = function(pos)
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update_bobblock(pos, colour.."block")
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end,
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mesecons = {
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conductor={
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state = mesecon.state.off,
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onstate = "bobblocks:"..colour.."block"
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}
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}
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})
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--Poles
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minetest.register_node("bobblocks:"..colour.."pole", {
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description = colour.." Pole",
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drawtype = "fencelike",
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tiles = {"bobblocks_"..colour.."block.png"},
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inventory_image = ("bobblocks_inv"..colour.."pole.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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sounds = default.node_sound_glass_defaults(),
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light_source = default.LIGHT_MAX-0,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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on_punch = function(pos)
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update_bobblock(pos, colour.."pole_off")
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end,
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mesecons = {conductor={
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state = mesecon.state.on,
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offstate = "bobblocks:"..colour.."pole_off"
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}}
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})
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minetest.register_node("bobblocks:"..colour.."pole_off", {
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description = colour.." Pole",
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drawtype = "fencelike",
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tiles = {"bobblocks_"..colour.."block.png"},
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inventory_image = ("bobblocks_inv"..colour.."pole.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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sounds = default.node_sound_glass_defaults(),
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light_source = default.LIGHT_MAX-10,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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drop = 'bobblocks:'..colour..'pole',
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on_punch = function(pos)
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update_bobblock(pos, colour.."pole")
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end,
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mesecons = {conductor={
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state = mesecon.state.off,
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onstate = "bobblocks:"..colour.."pole"
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}}
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})
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--Crafts
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minetest.register_craft({
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output = "bobblocks:"..colour.."pole",
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recipe = {
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{"bobblocks:"..colour.."block", "default:stick"},
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},
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})
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end
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minetest.register_node("bobblocks:greyblock", {
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description = "Grey Block",
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drawtype = "glasslike",
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tiles = {"bobblocks_greyblock.png"},
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inventory_image = minetest.inventorycube("bobblocks_greyblock.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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sounds = default.node_sound_glass_defaults(),
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light_source = default.LIGHT_MAX-0,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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mesecons = {conductor={
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state = mesecon.state.on,
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offstate = "bobblocks:greyblock_off"
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}}
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})
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minetest.register_node("bobblocks:greyblock_off", {
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description = "Grey Block",
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tiles = {"bobblocks_greyblock.png"},
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is_ground_content = true,
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alpha = 160,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
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drop = 'bobblocks:greyblock',
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mesecons = {conductor={
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state = mesecon.state.off,
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onstate = "bobblocks:greyblock"
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}}
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})
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minetest.register_node("bobblocks:greypole", {
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description = "Grey Pole",
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drawtype = "fencelike",
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tiles = {"bobblocks_greyblock.png"},
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inventory_image = ("bobblocks_invgreypole.png"),
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = true,
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sounds = default.node_sound_glass_defaults(),
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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--light_source = default.LIGHT_MAX-0,
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})
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-- Crafts
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-- BTM
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minetest.register_craft({
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output = 'NodeItem "bobblocks:btm" 1',
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recipe = {
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{'node "default:glass" 1', 'node "default:torch" 1', 'node "default:leaves" 1',
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'node "default:mese" 1','node "default:rat" 1'},
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},
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})
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local bobblocks_crafts_list = {
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{
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{"grey", "cobble"},
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{"red", "brick"},
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{"yellow", "sand"},
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{"blue", "gravel"},
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{"white", "dirt"},
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},
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{
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{"orange", "red", "yellow"},
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{"violet", "red", "blue"},
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{"green", "blue", "yellow"},
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},
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}
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for _,items in ipairs(bobblocks_crafts_list[1]) do
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minetest.register_craft({
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output = "bobblocks:"..items[1].."block 2",
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recipe = {
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{"default:glass", "default:torch", "default:"..items[2]},
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},
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})
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end
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for _,items in ipairs(bobblocks_crafts_list[2]) do
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minetest.register_craft({
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output = "bobblocks:"..items[1].."block 2",
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recipe = {
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{"bobblocks:"..items[2].."block", "bobblocks:"..items[3].."block"},
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},
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})
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end
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minetest.register_craft({
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output = "bobblocks:indigoblock 3",
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recipe = {
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{"bobblocks:redblock", "bobblocks:blueblock", "bobblocks:whiteblock"},
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},
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})
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-- Poles
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minetest.register_craft({
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output = 'bobblocks:greypole',
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recipe = {
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{"bobblocks:greyblock", "default:stick"},
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},
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})
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-- MESECON
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-- Add jeija to bobblocks\default.txt and paste the below in at the bottom of bobblocks\blocks.lua
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