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server-nalc/minetestforfun_game/mods/farming/tomato.lua
LeMagnesium 96c5216e26 Updated farming
- Solves #238
2015-08-24 16:44:20 +02:00

158 lines
4.0 KiB
Lua
Executable File

--= Tomato (Original textures from link below)
-- http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288375-food-plus-mod-more-food-than-you-can-imagine-v2-9)
minetest.register_craftitem("farming:tomato", {
description = "Tomato",
inventory_image = "farming_tomato.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:tomato_1")
end,
on_use = minetest.item_eat(4),
})
-- Define Tomato growth stages
minetest.register_node("farming:tomato_1", {
drawtype = "plantlike",
tiles = {"farming_tomato_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_2", {
drawtype = "plantlike",
tiles = {"farming_tomato_2.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_3", {
drawtype = "plantlike",
tiles = {"farming_tomato_3.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_4", {
drawtype = "plantlike",
tiles = {"farming_tomato_4.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_5", {
drawtype = "plantlike",
tiles = {"farming_tomato_5.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_6", {
drawtype = "plantlike",
tiles = {"farming_tomato_6.png"},
paramtype = "light",
sunlight_propagates = true,
waving = 1,
walkable = false,
buildable_to = true,
drop = "",
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:tomato_7", {
drawtype = "plantlike",
tiles = {"farming_tomato_7.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = {
items = {
{items = {'farming:tomato'}, rarity = 1},
{items = {'farming:tomato'}, rarity = 3},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of growth does not have growing group so abm never checks these
minetest.register_node("farming:tomato_8", {
drawtype = "plantlike",
tiles = {"farming_tomato_8.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
drop = {
items = {
{items = {'farming:tomato 3'}, rarity = 1},
{items = {'farming:tomato 3'}, rarity = 2},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
})