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server-nalc/mods/areas/api.lua

126 lines
5.0 KiB
Lua
Executable File

--plants to place in openfarming
local plants = { ["farming:blueberries"]=1, ["farming:muffin_blueberry"]=1, ["farming:carrot"]=1, ["farming:carrot_gold"]=1, ["farming:cocoa_beans"]=1,
["farming:cookie"]=1, ["farming:chocolate_dark"]=1, ["farming:coffee_beans"]=1, ["farming:corn"]=1, ["farming:corn_cob"]=1,
["farming:bottle_ethanol"]=1, ["farming:cotton"]=1, ["farming:cucumber"]=1, ["farming:donut"]=1, ["farming:donut_chocolate"]=1,
["farming:donut_apple"]=1, ["farming:melon_slice"]=1, ["farming:potato"]=1, ["farming:baked_potato"]=1, ["farming:pumpkin_slice"]=1,
["farming:pumpkin_bread"]=1, ["farming:pumpkin_dough"]=1, ["farming:raspberries"]=1, ["farming:smoothie_raspberry"]=1, ["farming:rhubarb"]=1,
["farming:rhubarb_pie"]=1, ["farming:sugar"]=1, ["farming:tomato"]=1, ["farming:wheat"]=1, ["farming:seed_cotton"]=1, ["farming:seed_wheat"]=1,
["default:papyrus"]=1
}
--tools to dig in openfarming
local in_hand = { ["hand"]=1, ["vines:shears"]=1, ["multitest:shears"]=1 , ["multitest:wood_shears"]=1, ["multitest:stone_shears"]=1,
["default:sword_bronze"]=1, ["default:sword_diamond"]=1, ["default:sword_gold"]=1, ["default:sword_mese"]=1, ["default:sword_nyan"]=1,
["default:sword_steel"]=1, ["default:sword_stone"]=1, ["default:sword_wood"]=1, ["moreores:sword_mithril"]=1, ["moreores:sword_silver"]=1,
["nether:sword_netherrack"]=1, ["nether:sword_netherrack_blue"]=1, ["nether:sword_white"]=1,
["default:axe_bronze"]=1, ["default:axe_diamond"]=1, ["default:axe_gold"]=1, ["default:axe_mese"]=1, ["default:axe_nyan"]=1,
["default:axe_steel"]=1, ["default:axe_stone"]=1, ["default:axe_wood"]=1, ["moreores:axe_mithril"]=1, ["moreores:axe_silver"]=1,
["nether:axe_netherrack"]=1, ["nether:axe_netherrack_blue"]=1, ["nether:axe_white"]=1
}
-- Returns a list of areas that include the provided position
function areas:getAreasAtPos(pos)
local a = {}
local px, py, pz = pos.x, pos.y, pos.z
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if px >= ap1.x and px <= ap2.x and
py >= ap1.y and py <= ap2.y and
pz >= ap1.z and pz <= ap2.z then
a[id] = area
end
end
return a
end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
local owned = false
if pos == nil then return not owned end -- pour éviter crash avec nénuphar
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
elseif area.openfarming then
-- if area is openfarming
local node = minetest.get_node(pos).name
if not minetest.registered_nodes[node] then return false end
local player = minetest.get_player_by_name(name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_place
if node == "air" and plants[wstack] ~= nil then
return true
end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and in_hand[wstack] ~= nil then
return true
end
owned = true
else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end
--- Checks if the area intersects with an area that the player can't interact in.
-- Note that this fails and returns false when the specified area is fully
-- owned by the player, but with multiple protection zones, none of which
-- cover the entire checked area.
-- @param name (optional) player name. If not specified checks for any intersecting areas.
-- @param allow_open Whether open areas should be counted as is they didn't exist.
-- @return Boolean indicating whether the player can interact in that area.
-- @return Un-owned intersecting area id, if found.
function areas:canInteractInArea(pos1, pos2, name, allow_open)
if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
areas:sortPos(pos1, pos2)
-- First check for a fully enclosing owned area.
if name then
for id, area in pairs(self.areas) do
-- A little optimization: isAreaOwner isn't necessary
-- here since we're iterating through all areas.
if area.owner == name and
self:isSubarea(pos1, pos2, id) then
return true
end
end
end
-- Then check for intersecting (non-owned) areas.
for id, area in pairs(self.areas) do
local p1, p2 = area.pos1, area.pos2
if (p1.x <= pos2.x and p2.x >= pos1.x) and
(p1.y <= pos2.y and p2.y >= pos1.y) and
(p1.z <= pos2.z and p2.z >= pos1.z) then
-- Found an intersecting area.
-- Return if the area is closed or open areas aren't
-- allowed, and the area isn't owned.
if (not allow_open or not area.open) and
(not name or not areas:isAreaOwner(id, name)) then
return false, id
end
end
end
return true
end