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https://github.com/sys4-fr/server-nalc.git
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crabman77
a2b7be291f
modified unified_inventory to hide buttons if player does not have the necessary privileges modified other mods to adjust with unified_inventory
169 lines
4.8 KiB
Lua
Executable File
169 lines
4.8 KiB
Lua
Executable File
-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
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-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- License: GPLv3
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u_skins = {}
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u_skins.modpath = minetest.get_modpath("u_skins")
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u_skins.file = minetest.get_worldpath().."/u_skins.mt"
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u_skins.default = "character_1"
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u_skins.pages = {}
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u_skins.u_skins = {}
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u_skins.file_save = false
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-- ( Deprecated
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u_skins.type = { SPRITE=0, MODEL=1, ERROR=99 }
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u_skins.get_type = function(texture)
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if not u_skins.is_skin(texture) then
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return u_skins.type.ERROR
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end
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return u_skins.type.MODEL
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end
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-- )
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u_skins.is_skin = function(texture)
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if not texture then
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return false
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end
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if not u_skins.meta[texture] then
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return false
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end
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return true
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end
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dofile(u_skins.modpath.."/skinlist.lua")
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dofile(u_skins.modpath.."/players.lua")
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u_skins.update_player_skin = function(player)
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local name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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end
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player:set_properties({
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textures = {u_skins.u_skins[name]..".png"},
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})
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u_skins.file_save = true
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end
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-- Display Current Skin
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unified_inventory.register_page("u_skins", {
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get_formspec = function(player)
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local name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[name]) then
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u_skins.u_skins[name] = u_skins.default
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end
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local formspec = ("background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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.."image[0,.75;1,2;"..u_skins.u_skins[name].."_preview.png]"
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.."label[6,.5;Raw texture:]"
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.."image[6,1;2,1;"..u_skins.u_skins[name]..".png]")
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local meta = u_skins.meta[u_skins.u_skins[name]]
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if meta then
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if meta.name ~= "" then
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formspec = formspec.."label[2,.5;Name: "..minetest.formspec_escape(meta.name).."]"
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end
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if meta.author ~= "" then
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formspec = formspec.."label[2,1;Author: "..minetest.formspec_escape(meta.author).."]"
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end
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if meta.license ~= "" then
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formspec = formspec.."label[2,1.5;License: "..minetest.formspec_escape(meta.license).."]"
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end
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if meta.description ~= "" then --what's that??
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formspec = formspec.."label[2,2;Description: "..minetest.formspec_escape(meta.description).."]"
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end
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end
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local page = 0
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if u_skins.pages[name] then
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page = u_skins.pages[name]
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end
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formspec = formspec .. "button[.75,3;6.5,.5;u_skins_page$"..page..";Change]"
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return {formspec=formspec}
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end,
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})
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unified_inventory.register_button("u_skins", {
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type = "image",
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image = "u_skins_button.png",
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tooltip = "Skin inventory",
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show_with = false, -- modif MFF (Crabman 30/06/2015)
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})
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-- Create all of the skin-picker pages.
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u_skins.generate_pages = function(texture)
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local page = 0
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local pages = {}
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for i, skin in ipairs(u_skins.list) do
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local p_index = (i - 1) % 16
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if p_index == 0 then
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page = page + 1
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pages[page] = {}
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end
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pages[page][p_index + 1] = {i, skin}
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end
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local total_pages = page
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page = 1
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for page, arr in ipairs(pages) do
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local formspec = "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
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local y = -0.1
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for i, skin in ipairs(arr) do
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local x = (i - 1) % 8
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if i > 1 and x == 0 then
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y = 1.8
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end
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formspec = (formspec.."image_button["..x..","..y..";1,2;"..
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skin[2].."_preview.png;u_skins_set$"..skin[1]..";]"..
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"tooltip[u_skins_set$"..skin[1]..";"..u_skins.meta[skin[2]].name.."]")
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end
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local page_prev = page - 2
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local page_next = page
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if page_prev < 0 then
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page_prev = total_pages - 1
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end
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if page_next >= total_pages then
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page_next = 0
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end
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formspec = (formspec
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.."button[0,3.8;1,.5;u_skins_page$"..page_prev..";<<]"
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.."button[.75,3.8;6.5,.5;u_skins_null;Page "..page.."/"..total_pages.."]"
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.."button[7,3.8;1,.5;u_skins_page$"..page_next..";>>]")
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unified_inventory.register_page("u_skins_page$"..(page - 1), {
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get_formspec = function(player)
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return {formspec=formspec}
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end
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})
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end
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end
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-- click button handlers
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.u_skins then
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unified_inventory.set_inventory_formspec(player, "craft")
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return
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end
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for field, _ in pairs(fields) do
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local current = string.split(field, "$", 2)
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if current[1] == "u_skins_set" then
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u_skins.u_skins[player:get_player_name()] = u_skins.list[tonumber(current[2])]
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u_skins.update_player_skin(player)
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unified_inventory.set_inventory_formspec(player, "u_skins")
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elseif current[1] == "u_skins_page" then
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u_skins.pages[player:get_player_name()] = current[2]
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unified_inventory.set_inventory_formspec(player, "u_skins_page$"..current[2])
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end
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end
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end)
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-- Change skin on join - reset if invalid
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if not u_skins.is_skin(u_skins.u_skins[player_name]) then
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u_skins.u_skins[player_name] = u_skins.default
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end
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u_skins.update_player_skin(player)
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end)
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u_skins.generate_pages()
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u_skins.load_players()
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