mirror of
https://github.com/sys4-fr/server-nalc.git
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128 lines
4.4 KiB
Lua
Executable File
128 lines
4.4 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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local title = "Death Messages"
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local version = "0.1.2"
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local mname = "death_messages"
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-----------------------------------------------------------------------------------------------
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dofile(minetest.get_modpath("death_messages").."/settings.txt")
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-----------------------------------------------------------------------------------------------
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-- A table of quips for death messages
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local messages = {}
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-- Fill this table with sounds
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local sounds = {
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[1] = "death_messages_player_1",
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}
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-- Lava death messages
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messages.lava = {
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" pensait que la lave etait cool.",
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" s'est sentit oblige de toucher la lave.",
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" est tombe dans la lave.",
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" est mort(e) dans de la lave.",
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" ne savait pas que la lave etait vraiment chaude."
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}
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-- Drowning death messages
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messages.water = {
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" a manque d'air.",
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" a essaye d'usurper l'identite d'une ancre.",
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" a oublie qu'il n'etait pas un poisson.",
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" a oublier qu'il lui fallait respirer sous l'eau.",
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" n'est pas bon en natation."
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}
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-- Burning death messages
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messages.fire = {
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" a eut un peu trop chaud.",
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" a ete trop pres du feu.",
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" vient de se faire rotir.",
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" a ete carbonise.",
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" s'est prit pour torch man. (des quatres fantastiques)"
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}
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-- Acid death messages
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messages.acid = {
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" a desormais des parties en moins.",
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" a decouvert que l'acide c'est fun.",
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" a mis sa tete la ou elle a fondu.",
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" a decouvert que son corps dans l'acide, c'est comme du sucre dans de l'eau.",
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" a cru qu'il se baignait dans du jus de pomme."
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}
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-- Other death messages
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messages.other = {
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" a fait quelque chose qui lui a ete fatale.",
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" est mort(e).",
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" n'est plus de ce monde.",
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" a rejoint le paradis des mineurs.",
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" a perdu la vie."
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}
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local function sound_play_all(dead)
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for _, p in ipairs(minetest.get_connected_players()) do
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local player_name = p:get_player_name()
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if player_name and player_name ~= dead then
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minetest.sound_play("death_messages_people_1",{to_player=player_name, gain=0.5*soundset.get_gain(player_name,"other")})
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end
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end
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end
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if RANDOM_MESSAGES == true then
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. messages.lava[math.random(1,#messages.lava)] )
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-- Death by acid
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elseif node.groups.acid ~= nil then
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minetest.chat_send_all(player_name .. messages.acid[math.random(1,#messages.acid)] )
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. messages.water[math.random(1,#messages.water)] )
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. messages.fire[math.random(1,#messages.fire)] )
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. messages.other[math.random(1,#messages.other)] )
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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else
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minetest.register_on_dieplayer(function(player)
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local player_name = player:get_player_name()
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local node = minetest.registered_nodes[minetest.get_node(player:getpos()).name]
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if minetest.is_singleplayer() then
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player_name = "You"
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end
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-- Death by lava
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if node.groups.lava ~= nil then
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minetest.chat_send_all(player_name .. " melted into a ball of fire")
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-- Death by drowning
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elseif player:get_breath() == 0 then
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minetest.chat_send_all(player_name .. " ran out of air.")
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-- Death by fire
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elseif node.name == "fire:basic_flame" then
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minetest.chat_send_all(player_name .. " burned to a crisp.")
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-- Death by something else
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else
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minetest.chat_send_all(player_name .. " died.")
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end
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minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
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sound_play_all(player:get_player_name())
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end)
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end
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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