mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
4e402c7d3b
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
122 lines
2.7 KiB
Lua
Executable File
122 lines
2.7 KiB
Lua
Executable File
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-- Bee by KrupnoPavel
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mobs:register_mob("mobs:bee", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- it is aggressive
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passive = true,
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-- health & armor
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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-- textures and model
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.x",
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textures = {
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{"mobs_bee.png"},
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},
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee",
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},
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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-- drops honey when killed
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drops = {
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{name = "mobs:honey",
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chance = 1, min = 1, max = 2,},
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},
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-- damage
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -3,
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-- model animation
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65,
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},
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-- right click to pick up bee
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on_rightclick = function(self, clicker)
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if clicker:is_player()
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and clicker:get_inventory()
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and self.child == false
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and clicker:get_inventory():room_for_item("main", "mobs:bee") then
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clicker:get_inventory():add_item("main", "mobs:bee")
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self.object:remove()
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end
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end,
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})
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-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height
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mobs:register_spawn("mobs:bee", {"group:flower"}, 20, 4, 5000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 0)
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-- honey
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minetest.register_craftitem("mobs:honey", {
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description = "Honey",
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inventory_image = "mobs_honey_inv.png",
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on_use = minetest.item_eat(6),
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})
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-- beehive (when placed spawns bee)
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minetest.register_node("mobs:beehive", {
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description = "Beehive",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles ={"mobs_beehive.png"},
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inventory_image = "mobs_beehive.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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groups = {fleshy=3,dig_immediate=3},
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on_use = minetest.item_eat(4),
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sounds = default.node_sound_defaults(),
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name="mobs:beehive", param2=1})
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minetest.add_entity(pos, "mobs:bee")
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end
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end,
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})
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"},
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}
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})
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-- honey block
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minetest.register_node("mobs:honey_block", {
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description = "Honey Block",
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tiles = {"mobs_honey_block.png"},
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groups = {snappy=3,flammable=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_craft({
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output = "mobs:honey_block",
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recipe = {
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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}
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})
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minetest.register_craft({
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output = "mobs:honey 9",
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recipe = {
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{"mobs:honey_block"},
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}
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})
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