mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 08:10:38 +01:00
250 lines
8.5 KiB
Lua
Executable File
250 lines
8.5 KiB
Lua
Executable File
worldedit = worldedit or {}
|
|
|
|
--[[
|
|
Example:
|
|
|
|
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
|
|
name = "Make Hollow Cylinder",
|
|
privs = {worldedit=true},
|
|
get_formspec = function(name) return "some formspec here" end,
|
|
on_select = function(name) print(name .. " clicked the button!") end,
|
|
})
|
|
|
|
Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
|
|
|
|
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
|
|
|
|
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
|
|
|
|
If the identifier is already registered to another function, it will be replaced by the new one.
|
|
|
|
The `on_select` function must not call `worldedit.show_page`
|
|
]]
|
|
|
|
worldedit.pages = {} --mapping of identifiers to options
|
|
local identifiers = {} --ordered list of identifiers
|
|
worldedit.register_gui_function = function(identifier, options)
|
|
worldedit.pages[identifier] = options
|
|
table.insert(identifiers, identifier)
|
|
end
|
|
|
|
--[[
|
|
Example:
|
|
|
|
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
|
|
print(minetest.serialize(fields))
|
|
end)
|
|
]]
|
|
|
|
worldedit.register_gui_handler = function(identifier, handler)
|
|
local enabled = true
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if not enabled then return false end
|
|
enabled = false
|
|
minetest.after(0.2, function() enabled = true end)
|
|
local name = player:get_player_name()
|
|
|
|
--ensure the player has permission to perform the action
|
|
local entry = worldedit.pages[identifier]
|
|
if entry and minetest.check_player_privs(name, entry.privs or {}) then
|
|
return handler(name, fields)
|
|
end
|
|
return false
|
|
end)
|
|
end
|
|
|
|
worldedit.get_formspec_header = function(identifier)
|
|
local entry = worldedit.pages[identifier] or {}
|
|
return "button[0,0;2,0.5;worldedit_gui;Back]" ..
|
|
string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
|
|
end
|
|
|
|
local get_formspec = function(name, identifier)
|
|
if worldedit.pages[identifier] then
|
|
return worldedit.pages[identifier].get_formspec(name)
|
|
end
|
|
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
|
|
end
|
|
|
|
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
|
|
if unified_inventory then --unified inventory installed
|
|
local old_func = worldedit.register_gui_function
|
|
worldedit.register_gui_function = function(identifier, options)
|
|
old_func(identifier, options)
|
|
unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
|
|
end
|
|
|
|
unified_inventory.register_button("worldedit_gui", {
|
|
type = "image",
|
|
image = "inventory_plus_worldedit_gui.png",
|
|
})
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local name = player:get_player_name()
|
|
if fields.worldedit_gui then --main page
|
|
worldedit.show_page(name, "worldedit_gui")
|
|
return true
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end)
|
|
|
|
worldedit.show_page = function(name, page)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
player:set_inventory_formspec(get_formspec(name, page))
|
|
end
|
|
end
|
|
elseif inventory_plus then --inventory++ installed
|
|
minetest.register_on_joinplayer(function(player)
|
|
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
|
if can_worldedit then
|
|
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
|
|
end
|
|
end)
|
|
|
|
--show the form when the button is pressed and hide it when done
|
|
local gui_player_formspecs = {}
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local name = player:get_player_name()
|
|
if fields.worldedit_gui then --main page
|
|
gui_player_formspecs[name] = player:get_inventory_formspec()
|
|
worldedit.show_page(name, "worldedit_gui")
|
|
return true
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
if gui_player_formspecs[name] then
|
|
inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end)
|
|
|
|
worldedit.show_page = function(name, page)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
|
|
end
|
|
end
|
|
else --fallback button
|
|
local player_formspecs = {}
|
|
|
|
local update_main_formspec = function(name)
|
|
local formspec = player_formspecs[name]
|
|
if not formspec then
|
|
return
|
|
end
|
|
local player = minetest.get_player_by_name(name)
|
|
if not player then --this is in case the player signs off while the media is loading
|
|
return
|
|
end
|
|
if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
|
|
formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
|
else
|
|
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
|
end
|
|
player:set_inventory_formspec(formspec)
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
local name = player:get_player_name()
|
|
minetest.after(1, function()
|
|
if minetest.get_player_by_name(name) then --ensure the player is still signed in
|
|
player_formspecs[name] = player:get_inventory_formspec()
|
|
minetest.after(0.01, function()
|
|
update_main_formspec(name)
|
|
end)
|
|
end
|
|
end)
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
player_formspecs[player:get_player_name()] = nil
|
|
end)
|
|
|
|
local gui_player_formspecs = {}
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local name = player:get_player_name()
|
|
if fields.worldedit_gui then --main page
|
|
gui_player_formspecs[name] = player:get_inventory_formspec()
|
|
worldedit.show_page(name, "worldedit_gui")
|
|
return true
|
|
elseif fields.worldedit_gui_exit then --return to original page
|
|
if gui_player_formspecs[name] then
|
|
player:set_inventory_formspec(gui_player_formspecs[name])
|
|
end
|
|
return true
|
|
else --deal with creative_inventory setting the formspec on every single message
|
|
minetest.after(0.01,function()
|
|
update_main_formspec(name)
|
|
end)
|
|
return false --continue processing in creative inventory
|
|
end
|
|
end)
|
|
|
|
worldedit.show_page = function(name, page)
|
|
local player = minetest.get_player_by_name(name)
|
|
if player then
|
|
player:set_inventory_formspec(get_formspec(name, page))
|
|
end
|
|
end
|
|
end
|
|
|
|
worldedit.register_gui_function("worldedit_gui", {
|
|
name = "WorldEdit GUI",
|
|
get_formspec = function(name)
|
|
--create a form with all the buttons arranged in a grid
|
|
local buttons, x, y, index = {}, 0, 1, 0
|
|
local width, height = 3, 0.8
|
|
local columns = 5
|
|
for i, identifier in pairs(identifiers) do
|
|
if identifier ~= "worldedit_gui" then
|
|
local entry = worldedit.pages[identifier]
|
|
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
|
|
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
|
|
|
|
index, x = index + 1, x + width
|
|
if index == columns then --row is full
|
|
x, y = 0, y + height
|
|
index = 0
|
|
end
|
|
end
|
|
end
|
|
if index == 0 then --empty row
|
|
y = y - height
|
|
end
|
|
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
|
|
"button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
|
|
"label[2,0;WorldEdit GUI]" ..
|
|
table.concat(buttons)
|
|
end,
|
|
})
|
|
|
|
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
|
|
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
|
|
if fields[identifier] and identifier ~= "worldedit_gui" then
|
|
--ensure player has permission to perform action
|
|
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
|
|
if not has_privs then
|
|
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
|
|
return false
|
|
end
|
|
if entry.on_select then
|
|
entry.on_select(name)
|
|
end
|
|
if entry.get_formspec then
|
|
worldedit.show_page(name, identifier)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end)
|
|
|
|
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
|