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https://github.com/sys4-fr/server-nalc.git
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82 lines
2.0 KiB
Lua
Executable File
82 lines
2.0 KiB
Lua
Executable File
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-- Kitten by Jordach / BFD
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mobs:register_mob("mobs:kitten", {
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-- animal, monster, npc
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type = "animal",
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-- is it aggressive
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passive = true,
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-- health & armor
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hp_min = 4,
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hp_max = 8,
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armor = 200,
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-- textures and model
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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visual_size = {x=0.5, y=0.5},
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mesh = "mobs_kitten.b3d",
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textures = {
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{"mobs_kitten_striped.png"},
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{"mobs_kitten_splotchy.png"},
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{"mobs_kitten_ginger.png"},
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{"mobs_kitten_sandy.png"},
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},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_kitten",
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},
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-- speed and jump
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walk_velocity = 0.6,
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jump = false,
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-- drops string and coins
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drops = {
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{name = "maptools:copper_coin",
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chance = 10, min = 1, max = 1,},
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{name = "farming:string",
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chance = 2, min = 1, max = 1},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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-- model animation
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animation = {
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speed_normal = 42,
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stand_start = 97, stand_end = 192,
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walk_start = 0, walk_end = 96,
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},
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-- follows rat
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follow = "mobs:rat",
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view_range = 8,
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-- feed with raw fish to tame or right click to pick up
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "fishing:fish_raw"
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or item:get_name() == "ethereal:fish_raw" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 4 then
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self.food = 0
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self.tamed = true
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minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
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end
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return
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end
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if clicker:is_player()
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and clicker:get_inventory()
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and self.child == false
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and clicker:get_inventory():room_for_item("main", "mobs:kitten") then
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clicker:get_inventory():add_item("main", "mobs:kitten")
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self.object:remove()
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end
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end,
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})
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mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)
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mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)
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