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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-09 12:00:17 +01:00
server-nalc/mods/fences/init.lua
LeMagnesium 799cca8591 Sent last global variables' patchs
- There is, from now on, no more known global variables error in the repository! (not 100% guaranteed)
2015-01-20 21:32:21 +01:00

700 lines
19 KiB
Lua
Executable File

local override_original = false --change to "true" if you want original and placed fences replaced
local function dockable(nodename)
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
end
local function find_dock(pos, second)
if pos == nil then
return false
end
local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local code = 0
if dockable(l1.name) then
code = code+1
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
end
end
if dockable(r1.name) then
code = code+2
if second < 2 then
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
end
end
if dockable(v1.name) then
code = code+11
if second < 2 then
minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
end
end
if dockable(h1.name) then
code = code+21
if second < 2 then
minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
end
end
local me = minetest.get_node(pos)
if code > 0 then
local tmp_name = "fences:fence_wood_"..code
--minetest.chat_send_all(tmp_name)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
end
end
end
local function punch(pos, puncher)
if not puncher ~= '' then
find_dock(pos, 2)
elseif not puncher:is_player() then
find_dock(pos, 2)
end
end
local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
local p3 = {0, 0, 0, 0, 0, 0}
local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
local x1 = {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16} --oben(quer) -x
local x12 = {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16} --unten(quer) -x
local x2 = {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16} --oben(quer) x
local x22 = {2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16} --unten(quer) x
local z1 = {1/16, 1/2-4/16, -2/16, -1/16, 1/2-1/16, -1/2} --oben(quer) -z
local z12 = {1/16, -1/2+6/16, -2/16, -1/16, -1/2+9/16, -1/2} --unten(quer) -z
local z2 = {-1/16, 1/2-4/16, 2/16, 1/16, 1/2-1/16, 1/2} --oben(quer) z
local z22 = {-1/16, -1/2+6/16, 2/16, 1/16, -1/2+9/16, 1/2} --unten(quer) z
local bz1 = {1/16, 1/2-1/16, -6/16, 1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 1seite
local bz11 = {-1/16, 1/2-1/16, -6/16, -1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 2seite
local bz2 = {1/16, 1/2-1/16, 5/16, 1/16, 1/2+8/16, 5/16} --oben_block(quer) z 1seite
local bz21 = {-1/16, 1/2-1/16, 5/16, -1/16, 1/2+8/16, 5/16} --oben_block(quer) z 2seite
local bx1 = {-6/16, 1/2-1/16, 1/16, -6/16, 1/2+8/16, 1/16} --oben_block(quer) -x 1seite
local bx11 = {-6/16, 1/2-1/16, -1/16, -6/16, 1/2+8/16, -1/16} --oben_block(quer) -x 2seite
local bx2 = {5/16, 1/2-1/16, 1/16, 5/16, 1/2+8/16, 1/16} --oben_block(quer) x 1seite
local bx21 = {5/16, 1/2-1/16, -1/16, 5/16, 1/2+8/16, -1/16} --oben_block(quer) x 2seite
minetest.register_node("fences:fence_wood", {
description = "Wooden Fence",
tiles = {"default_wood.png"},
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {p0,p1,p2,p3,p4,p5,}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_construct = function(pos)
find_dock(pos, 1)
end,
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
--different fence types- (1=left,2=right,3=top,4=bottom)
minetest.register_node("fences:fence_wood_1", {
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,
bz1,bz11,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_2", {
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z2,z22,
bz2,bz21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_3", { --left+right(3)
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,z2,z22,
bz1,bz11,bz2,bz21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_11", { --top
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
x1,x12,
bx1,bx11,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_21", { --bottom
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
x2,x22,
bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_32", { --top+bottom(32)
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
x1,x12,x2,x22,
bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_14", { --left+right(3)+ top(11) =14
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,z2,z22,x1,x12,
bz1,bz11,bz2,bz21,bx1,bx11,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_24", { --left+right(3)+ bottom(21) =24
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,z2,z22,x2,x22,
bz1,bz11,bz2,bz21,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_35", { --left+right(3)+top+bottom(32) = 35
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
x1,x12,x2,x22,z1,z12,z2,z22,
bz1,bz11,bz2,bz21,bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_12", { --left(1)+top(11)=12
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,x1,x12,
bz1,bz11,bx1,bx11,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_22", { --left(1)+bottom(21)=22
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,x2,x22,
bz1,bz11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_33", { --left(1)+top+bottom(32)=33
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z1,z12,x1,x12,x2,x21,
bz1,bz11,bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_34", { --right(2)+top+bottom(32)=34
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z2,z22,x1,x12,x2,x22,
bz2,bz21,bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_23", { --right(2)+bottom(21)=23
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z2,z22,x2,x22,
bz2,bz21,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fence_wood_13", { --right(2)+top(11)=13
tiles = {"default_wood.png"},
paramtype = "light",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fence_wood',
sunlight_propagates = true,
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
p0,p1,p2,p3,p4,p5,
z2,z22,x1,x22,
bz1,bz11,bx1,bx11,
}
},
selection_box = {
type = "fixed",
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
},
on_punch = function(pos, puncher)
punch(pos, puncher)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_craft({
output = 'fences:fence_wood 2',
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
{'', '', ''},
}
})
minetest.register_craft({
output = 'fences:fencegate',
recipe = {
{'default:stick', 'default:wood', 'default:stick'},
{'default:stick', 'default:wood', 'default:stick'},
{'', '', ''},
}
})
local meta2
local state2 = 0
local function update_gate(pos, node)
minetest.set_node(pos, node)
end
local function punch_gate(pos, node)
meta2 = minetest.get_meta(pos)
state2 = meta2:get_int("state")
local tmp_node2
if state2 == 1 then
state2 = 0
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="fences:fencegate", param1=node.param1, param2=node.param2}
else
state2 = 1
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
tmp_node2 = {name="fences:fencegate_open", param1=node.param1, param2=node.param2}
end
update_gate(pos, tmp_node2)
meta2:set_int("state", state2)
end
minetest.register_node("fences:fencegate_open", {
tiles = {"default_wood.png"},
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1},
drop = 'fences:fencegate',
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
{-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, --oben-links(quer) x
{-1/2, -1/2+6/16, 1/16, -1/2+2/16, -1/2+9/16, 1/2-2/16}, --unten-links(quer) x
{1/2-2/16, 1/2-4/16, 1/16, 1/2, 1/2-1/16, 1/2}, --oben-rechts(quer) x
{1/2-2/16, -1/2+6/16, 1/16, 1/2, -1/2+9/16, 1/2}, --unten-rechts(quer) x
{-1/2, -1/2+6/16, 6/16, -1/2+2/16, 1/2-1/16, 1/2}, --mitte links
{1/2-2/16, 1/2-4/16, 1/2, 1/2, -1/2+9/16, 6/16}, --mitte rechts
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/2}, --links
{1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/2-2/16}, --rechts
}
},
--on_punch = function(pos, node, puncher)
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
minetest.register_node("fences:fencegate", {
description = "Wooden Fancegate",
tiles = {"default_wood.png"},
inventory_image = "fences_fencegate.png",
wield_image = "fences_fencegate.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1},
drop = 'fences:fencegate',
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss
{1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss
{-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, --mitte links
{0, -1/2+6/16, -1/16, 2/16, 1/2-1/16, 1/16}, --mitte rechts
{-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16}, --oben(quer) -z
{-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16}, --unten(quer) -z
{2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16}, --oben(quer) z
{2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16}, --unten(quer) z
p1,p2,p3,p4,p5,
bx1,bx11,bx2,bx21,
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate
}
},
on_construct = function(pos)
me2 = minetest.get_node(pos)
meta2 = minetest.get_meta(pos)
meta2:set_int("state", 0)
state2 = 0
find_dock(pos, -1)
end,
on_rightclick = function(pos, node, clicker)
punch_gate(pos, node)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
find_dock(pos, -1)
end
})
if override_original == true then
minetest.register_abm({
nodenames = {"default:fence_wood"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local tmp_node3 = {name="fences:fence_wood"}
minetest.set_node(pos, tmp_node3)
minetest.punch_node(pos)
end
})
end