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012dfa9428
- For #473
47 lines
2.1 KiB
Lua
Executable File
47 lines
2.1 KiB
Lua
Executable File
-------------------
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-- Warrior class --
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-------------------
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--
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-- See https://github.com/Ombridride/minetest-minetestforfun-server/issues/113
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--
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pclasses.api.register_class("warrior", {
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on_assigned = function(pname, inform)
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if inform then
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minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1})
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minetest.chat_send_player(pname, "You are now a warrior")
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end
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sprint.set_maxstamina(pname, 20)
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minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior")
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end,
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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end,
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switch_params = {
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color = {r = 06, g = 06, b = 30},
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tile = "default_steel_block.png",
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holo_item = "default:dungeon_master_s_blood_sword"
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},
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informations = "'Warriors' is a class of players designed to improve fighting parameters of players " ..
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"who chose to belong to it. You become a big tank, of human shape. Not only can you wear stronger " ..
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"protections (like the Black Mithril armor's pieces, because Black Mithril is a thing here), and " ..
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"use more powerful weapons (such as the Dungeon Master's blood sword, because yes, you are going " ..
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"to fight Dungeon Masters and drain their blood), but your stamina bar is boosted up to 20! Trust us, " ..
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"running away is an important part of fighting a Dungeon Master. Being a warrior, you regenerate " ..
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"health faster, which is, again, quite handy, at the cost of needing to eat more frequently (less handy).\n" ..
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"The pedestal tied to the Warriors' includes the strongest sword, available only to Warriors : the " ..
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"Dungeon Master's Blood Sword. It just looks like what you imagine, just more pixel-ish."
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})
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pclasses.api.reserve_item("warrior", "default:sword_mithril")
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pclasses.api.reserve_item("warrior", "default:dungeon_master_s_blood_sword")
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for _, i in pairs({"helmet", "chestplate", "boots", "leggings"}) do
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pclasses.api.reserve_item("warrior", "3d_armor:" .. i .. "_blackmithril")
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pclasses.api.reserve_item("warrior", "3d_armor:" .. i .. "_mithril")
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end
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pclasses.api.reserve_item("warrior", "shields:shield_mithril")
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pclasses.api.reserve_item("warrior", "shields:shield_blackmithril")
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