1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00
server-nalc/mods/mobs/dungeonmaster.lua
Ombridride 4fd5ced537 Update monsters
- Tweak the coins drop (only silver and gold now)
- Creeper no longer drop coins
- Fix minotaur mob
- Add and tweak yeti mob (spawn / drops / light damage)
- Update spreadsheet
- many other small tweaks
2015-05-16 22:30:02 +02:00

100 lines
2.8 KiB
Lua

-- Dungeon Master by PilzAdam
-- Node which cannot be destroyed by DungeonMasters' fireballs
local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"}
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 13 damages
passive = false,
damage = 13,
attack_type = "shoot",
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 0,
-- health & armor
hp_min = 50,
hp_max = 60,
armor = 60,
-- textures and model
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
visual_size = {x=8, y=8},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:mese_crystal_fragment",
chance = 1, min = 1, max = 3,},
{name = "default:diamond",
chance = 5, min = 1, max = 3,},
{name = "default:mese_crystal",
chance = 2, min = 1, max = 3,},
{name = "default:diamond_block",
chance = 30, min = 1, max = 1,},
{name = "maptools:gold_coin",
chance = 20, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
speed_normal = 15, speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)
-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, 0)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=8},
}, 0)
end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})