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653 lines
20 KiB
Lua
653 lines
20 KiB
Lua
-- Internal.lua - The core of mesecons
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--
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-- For more practical developer resources see http://mesecons.net/developers.php
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--
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-- Function overview
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-- mesecon.get_effector(nodename) --> Returns the mesecons.effector -specifictation in the nodedef by the nodename
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-- mesecon.get_receptor(nodename) --> Returns the mesecons.receptor -specifictation in the nodedef by the nodename
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-- mesecon.get_conductor(nodename) --> Returns the mesecons.conductor-specifictation in the nodedef by the nodename
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-- mesecon.get_any_inputrules (node) --> Returns the rules of a node if it is a conductor or an effector
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-- mesecon.get_any_outputrules (node) --> Returns the rules of a node if it is a conductor or a receptor
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-- RECEPTORS
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-- mesecon.is_receptor(nodename) --> Returns true if nodename is a receptor
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-- mesecon.is_receptor_on(nodename --> Returns true if nodename is an receptor with state = mesecon.state.on
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-- mesecon.is_receptor_off(nodename) --> Returns true if nodename is an receptor with state = mesecon.state.off
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-- mesecon.receptor_get_rules(node) --> Returns the rules of the receptor (mesecon.rules.default if none specified)
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-- EFFECTORS
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-- mesecon.is_effector(nodename) --> Returns true if nodename is an effector
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-- mesecon.is_effector_on(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_off
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-- mesecon.is_effector_off(nodename) --> Returns true if nodename is an effector with nodedef.mesecons.effector.action_on
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-- mesecon.effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)
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-- SIGNALS
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-- mesecon.activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
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-- mesecon.deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
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-- mesecon.changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later
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-- CONDUCTORS
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-- mesecon.is_conductor(nodename) --> Returns true if nodename is a conductor
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-- mesecon.is_conductor_on(node --> Returns true if node is a conductor with state = mesecon.state.on
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-- mesecon.is_conductor_off(node) --> Returns true if node is a conductor with state = mesecon.state.off
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-- mesecon.get_conductor_on(node_off) --> Returns the onstate nodename of the conductor
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-- mesecon.get_conductor_off(node_on) --> Returns the offstate nodename of the conductor
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-- mesecon.conductor_get_rules(node) --> Returns the input+output rules of a conductor (mesecon.rules.default if none specified)
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-- HIGH-LEVEL Internals
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-- mesecon.is_power_on(pos) --> Returns true if pos emits power in any way
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-- mesecon.is_power_off(pos) --> Returns true if pos does not emit power in any way
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-- mesecon.turnon(pos, link) --> link is the input rule that caused calling turnon, turns on every connected node, iterative
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-- mesecon.turnoff(pos, link) --> link is the input rule that caused calling turnoff, turns off every connected node, iterative
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-- mesecon.connected_to_receptor(pos, link) --> Returns true if pos is connected to a receptor directly or via conductors, iterative
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-- mesecon.rules_link(output, input, dug_outputrules) --> Returns true if outputposition + outputrules = inputposition and inputposition + inputrules = outputposition (if the two positions connect)
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-- mesecon.rules_link_anydir(outp., inp., d_outpr.) --> Same as rules mesecon.rules_link but also returns true if output and input are swapped
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-- mesecon.is_powered(pos) --> Returns true if pos is powered by a receptor or a conductor
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-- RULES ROTATION helpers
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-- mesecon.rotate_rules_right(rules)
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-- mesecon.rotate_rules_left(rules)
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-- mesecon.rotate_rules_up(rules)
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-- mesecon.rotate_rules_down(rules)
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-- These functions return rules that have been rotated in the specific direction
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-- General
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function mesecon.get_effector(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.effector then
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return minetest.registered_nodes[nodename].mesecons.effector
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end
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end
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function mesecon.get_receptor(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.receptor then
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return minetest.registered_nodes[nodename].mesecons.receptor
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end
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end
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function mesecon.get_conductor(nodename)
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if minetest.registered_nodes[nodename]
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and minetest.registered_nodes[nodename].mesecons
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and minetest.registered_nodes[nodename].mesecons.conductor then
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return minetest.registered_nodes[nodename].mesecons.conductor
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end
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end
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function mesecon.get_any_outputrules (node)
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if mesecon.is_conductor(node.name) then
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_receptor(node.name) then
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return mesecon.receptor_get_rules(node)
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end
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end
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function mesecon.get_any_inputrules (node)
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if mesecon.is_conductor(node.name) then
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return mesecon.conductor_get_rules(node)
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elseif mesecon.is_effector(node.name) then
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return mesecon.effector_get_rules(node)
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end
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end
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function mesecon.get_any_rules (node)
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return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
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mesecon.get_any_outputrules(node) or {})
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end
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-- Receptors
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-- Nodes that can power mesecons
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function mesecon.is_receptor_on(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.on then
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return true
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end
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return false
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end
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function mesecon.is_receptor_off(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor and receptor.state == mesecon.state.off then
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return true
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end
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return false
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end
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function mesecon.is_receptor(nodename)
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local receptor = mesecon.get_receptor(nodename)
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if receptor then
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return true
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end
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return false
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end
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function mesecon.receptor_get_rules(node)
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local receptor = mesecon.get_receptor(node.name)
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if receptor then
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local rules = receptor.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- Effectors
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-- Nodes that can be powered by mesecons
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function mesecon.is_effector_on(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector and effector.action_off then
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return true
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end
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return false
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end
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function mesecon.is_effector_off(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector and effector.action_on then
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return true
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end
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return false
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end
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function mesecon.is_effector(nodename)
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local effector = mesecon.get_effector(nodename)
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if effector then
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return true
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end
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return false
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end
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function mesecon.effector_get_rules(node)
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local effector = mesecon.get_effector(node.name)
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if effector then
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local rules = effector.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- #######################
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-- # Signals (effectors) #
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-- #######################
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-- Activation:
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mesecon.queue:add_function("activate", function (pos, rulename)
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local node = minetest.get_node(pos)
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_on then
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effector.action_on(pos, node, rulename)
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end
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end)
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function mesecon.activate(pos, node, rulename, depth)
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if rulename == nil then
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for _,rule in ipairs(mesecon.effector_get_rules(node)) do
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mesecon.activate(pos, node, rule, depth + 1)
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end
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return
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end
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mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
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end
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-- Deactivation
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mesecon.queue:add_function("deactivate", function (pos, rulename)
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local node = minetest.get_node(pos)
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_off then
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effector.action_off(pos, node, rulename)
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end
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end)
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function mesecon.deactivate(pos, node, rulename, depth)
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if rulename == nil then
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for _,rule in ipairs(mesecon.effector_get_rules(node)) do
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mesecon.deactivate(pos, node, rule, depth + 1)
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end
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return
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end
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mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
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end
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-- Change
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mesecon.queue:add_function("change", function (pos, rulename, changetype)
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local node = minetest.get_node(pos)
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local effector = mesecon.get_effector(node.name)
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if effector and effector.action_change then
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effector.action_change(pos, node, rulename, changetype)
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end
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end)
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function mesecon.changesignal(pos, node, rulename, newstate, depth)
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if rulename == nil then
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for _,rule in ipairs(mesecon.effector_get_rules(node)) do
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mesecon.changesignal(pos, node, rule, newstate, depth + 1)
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end
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return
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end
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-- Include "change" in overwritecheck so that it cannot be overwritten
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-- by "active" / "deactivate" that will be called upon the node at the same time.
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local overwritecheck = {"change", rulename}
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mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
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end
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-- Conductors
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function mesecon.is_conductor_on(node, rulename)
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.on
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end
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if conductor.states then
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if not rulename then
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return mesecon.getstate(node.name, conductor.states) ~= 1
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end
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
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local binstate = mesecon.getbinstate(node.name, conductor.states)
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return mesecon.get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon.is_conductor_off(node, rulename)
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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if conductor.state then
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return conductor.state == mesecon.state.off
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end
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if conductor.states then
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if not rulename then
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return mesecon.getstate(node.name, conductor.states) == 1
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end
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node))
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local binstate = mesecon.getbinstate(node.name, conductor.states)
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return not mesecon.get_bit(binstate, bit)
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end
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end
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return false
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end
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function mesecon.is_conductor(nodename)
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local conductor = mesecon.get_conductor(nodename)
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if conductor then
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return true
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end
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return false
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end
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function mesecon.get_conductor_on(node_off, rulename)
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local conductor = mesecon.get_conductor(node_off.name)
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if conductor then
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if conductor.onstate then
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return conductor.onstate
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end
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if conductor.states then
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_off))
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local binstate = mesecon.getbinstate(node_off.name, conductor.states)
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binstate = mesecon.set_bit(binstate, bit, "1")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return offstate
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end
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function mesecon.get_conductor_off(node_on, rulename)
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local conductor = mesecon.get_conductor(node_on.name)
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if conductor then
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if conductor.offstate then
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return conductor.offstate
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end
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if conductor.states then
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local bit = mesecon.rule2bit(rulename, mesecon.conductor_get_rules(node_on))
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local binstate = mesecon.getbinstate(node_on.name, conductor.states)
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binstate = mesecon.set_bit(binstate, bit, "0")
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return conductor.states[tonumber(binstate,2)+1]
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end
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end
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return onstate
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end
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function mesecon.conductor_get_rules(node)
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local conductor = mesecon.get_conductor(node.name)
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if conductor then
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local rules = conductor.rules
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if type(rules) == 'function' then
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return rules(node)
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elseif rules then
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return rules
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end
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end
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return mesecon.rules.default
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end
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-- some more general high-level stuff
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function mesecon.is_power_on(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
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return true
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end
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return false
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end
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function mesecon.is_power_off(pos, rulename)
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local node = minetest.get_node(pos)
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if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
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return true
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end
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return false
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end
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function mesecon.turnon(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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local node = minetest.get_node_or_nil(f.pos)
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-- area not loaded, postpone action
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if not node then
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mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
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elseif mesecon.is_conductor_off(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
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param2 = node.param2})
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-- call turnon on neighbors: normal rules
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = mesecon.addPosRule(f.pos, r)
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-- area not loaded, postpone action
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if not minetest.get_node_or_nil(np) then
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mesecon.queue:add_action(np, "turnon", {rulename},
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nil, true)
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else
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local links = mesecon.rules_link_rule_all(f.pos, r)
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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end
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
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if mesecon.is_effector_off(node.name) then
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mesecon.activate(f.pos, node, f.link, depth)
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end
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end
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depth = depth + 1
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end
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end
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mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
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mesecon.turnon(pos, rulename, recdepth)
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end)
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function mesecon.turnoff(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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local node = minetest.get_node_or_nil(f.pos)
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-- area not loaded, postpone action
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if not node then
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mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
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elseif mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
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param2 = node.param2})
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-- call turnoff on neighbors: normal rules
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = mesecon.addPosRule(f.pos, r)
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-- area not loaded, postpone action
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if not minetest.get_node_or_nil(np) then
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mesecon.queue:add_action(np, "turnoff", {rulename},
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nil, true)
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else
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local links = mesecon.rules_link_rule_all(f.pos, r)
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for _, l in ipairs(links) do
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table.insert(frontiers, {pos = np, link = l})
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end
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end
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end
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elseif mesecon.is_effector(node.name) then
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mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
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if mesecon.is_effector_on(node.name) and not mesecon.is_powered(f.pos) then
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mesecon.deactivate(f.pos, node, f.link, depth)
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end
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end
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depth = depth + 1
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end
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end
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mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
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mesecon.turnoff(pos, rulename, recdepth)
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end)
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function mesecon.connected_to_receptor(pos, link)
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local node = minetest.get_node(pos)
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-- Check if conductors around are connected
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local rules = mesecon.get_any_inputrules(node)
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if not rules then return false end
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for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
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local links = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, l in ipairs(links) do
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local np = mesecon.addPosRule(pos, l)
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if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
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return true
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end
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end
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end
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return false
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end
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function mesecon.find_receptor_on(pos, link)
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local frontiers = {{pos = pos, link = link}}
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local checked = {}
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-- List of positions that have been searched for onstate receptors
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local depth = 1
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while frontiers[depth] do
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local f = frontiers[depth]
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local node = minetest.get_node_or_nil(f.pos)
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if not node then return false end
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if mesecon.is_receptor_on(node.name) then return true end
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if mesecon.is_conductor_on(node, f.link) then
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local rules = mesecon.conductor_get_rules(node)
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-- call turnoff on neighbors: normal rules
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for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
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local np = mesecon.addPosRule(f.pos, r)
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local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
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for _, l in ipairs(links) do
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local checkedstring = np.x..np.y..np.z..l.x..l.y..l.z
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if not checked[checkedstring] then
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table.insert(frontiers, {pos = np, link = l})
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checked[checkedstring] = true
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end
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end
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end
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end
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depth = depth + 1
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end
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end
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function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
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local outputnode = minetest.get_node(output)
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local inputnode = minetest.get_node(input)
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local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
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local inputrules = mesecon.get_any_inputrules (inputnode)
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if not outputrules or not inputrules then
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return
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end
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
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-- Check if output sends to input
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if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
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return true, inputrule
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end
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end
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end
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end
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return false
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end
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function mesecon.rules_link_rule_all(output, rule)
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local input = mesecon.addPosRule(output, rule)
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local inputnode = minetest.get_node(input)
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local inputrules = mesecon.get_any_inputrules (inputnode)
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if not inputrules then
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return {}
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end
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local rules = {}
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
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table.insert(rules, inputrule)
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end
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end
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return rules
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end
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function mesecon.rules_link_rule_all_inverted(input, rule)
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--local irule = mesecon.invertRule(rule)
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local output = mesecon.addPosRule(input, rule)
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local outputnode = minetest.get_node(output)
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local outputrules = mesecon.get_any_outputrules (outputnode)
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if not outputrules then
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return {}
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end
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local rules = {}
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
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if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
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table.insert(rules, mesecon.invertRule(outputrule))
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end
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end
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return rules
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end
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function mesecon.rules_link_anydir(pos1, pos2)
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return mesecon.rules_link(pos1, pos2) or mesecon.rules_link(pos2, pos1)
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end
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function mesecon.is_powered(pos, rule)
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local node = minetest.get_node(pos)
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local rules = mesecon.get_any_inputrules(node)
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if not rules then return false end
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-- List of nodes that send out power to pos
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local sourcepos = {}
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if not rule then
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for _, rule in ipairs(mesecon.flattenrules(rules)) do
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, rname in ipairs(rulenames) do
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local np = mesecon.addPosRule(pos, rname)
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local nn = minetest.get_node(np)
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if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
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or mesecon.is_receptor_on (nn.name)) then
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table.insert(sourcepos, np)
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end
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end
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end
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else
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local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
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for _, rname in ipairs(rulenames) do
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local np = mesecon.addPosRule(pos, rname)
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local nn = minetest.get_node(np)
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if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
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or mesecon.is_receptor_on (nn.name)) then
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table.insert(sourcepos, np)
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end
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end
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end
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-- Return FALSE if not powered, return list of sources if is powered
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if (#sourcepos == 0) then return false
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else return sourcepos end
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end
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--Rules rotation Functions:
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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name = rule.name})
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end
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return nr
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end
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