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server-nalc/mods/mobs/dog.lua

87 lines
1.8 KiB
Lua
Executable File

-- Dog
mobs:register_mob("mobs:dog", {
type = "npc",
passive = true,
hp_max = 5,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
textures = {
{"mobs_dog.png"},
},
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_wolf_attack",
},
view_range = 15,
stepheight = 1.1,
owner = "",
order = "follow",
walk_velocity = 4,
run_velocity = 4,
damage = 2,
armor = 200,
attacks_monsters = true,
attack_type = "dogfight",
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 0,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if not name then return end
if item:get_name() == "mobs:meat_raw" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "Dog at full health.")
return
end
hp = hp + 4 -- add restorative value
-- new health shouldn't exceed self.hp_max
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- Take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
animation = {
speed_normal = 20,
speed_run = 30,
stand_start = 10,
stand_end = 20,
walk_start = 75,
walk_end = 100,
run_start = 100,
run_end = 130,
punch_start = 135,
punch_end = 155,
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
mobs:register_egg("mobs:dog", "Dog", "wool_brown.png", 1)