mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
16fd682ebb
- Added doors:trapdoor_cherry and its craft recipe - Removed useless door textures (not following naming convention, so not used in code since the last mff_game update) - Added missing homedecor_models - Re-added vines:shears needed for vines' roots
469 lines
13 KiB
Lua
469 lines
13 KiB
Lua
doors = {}
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-- Registers a door
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function doors.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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if not def.sound_close_door then
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def.sound_close_door = "doors_door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt2 = {x = pt.x, y = pt.y, z = pt.z}
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pt2.y = pt2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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if minetest.is_protected(pt, placer:get_player_name()) or
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minetest.is_protected(pt2, placer:get_player_name()) then
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minetest.record_protection_violation(pt, placer:get_player_name())
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x = pt.x, y = pt.y, z = pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.get_meta(pt)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.get_meta(pt2)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.node_dig(pos, node, digger)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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minetest.swap_node(pos, {name=replace_dir, param2=p2})
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = def.sound_close_door
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
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end
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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end
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doors.register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "doors_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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output = "doors:door_wood",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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doors.register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "doors_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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only_placer_can_open = true,
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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output = "doors:door_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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doors.register_door("doors:door_glass", {
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description = "Glass Door",
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inventory_image = "doors_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
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tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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minetest.register_craft({
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output = "doors:door_glass",
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recipe = {
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"},
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{"default:glass", "default:glass"}
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}
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})
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doors.register_door("doors:door_obsidian_glass", {
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description = "Obsidian Glass Door",
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inventory_image = "doors_obsidian_glass.png",
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groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
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tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
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tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
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sounds = default.node_sound_glass_defaults(),
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sunlight = true,
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})
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minetest.register_craft({
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output = "doors:door_obsidian_glass",
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recipe = {
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"},
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{"default:obsidian_glass", "default:obsidian_glass"}
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}
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})
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-- From BFD: Cherry planks doors
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doors.register_door("doors:door_cherry", {
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description = "Cherry Door",
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inventory_image = "doors_wood_cherry.png",
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groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"doors_wood_cherry_b.png", "default_wood_cherry_planks.png"},
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tiles_top = {"doors_wood_cherry_a.png", "default_wood_cherry_planks.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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output = "doors:door_cherry",
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recipe = {
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{"default:cherry_plank", "default:cherry_plank"},
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{"default:cherry_plank", "default:cherry_plank"},
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{"default:cherry_plank", "default:cherry_plank"}
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}
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})
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----trapdoor----
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function doors.register_trapdoor(name, def)
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local name_closed = name
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local name_opened = name.."_open"
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def.on_rightclick = function (pos, node)
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local newname = node.name == name_closed and name_opened or name_closed
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local sound = false
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if node.name == name_closed then sound = def.sound_open end
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if node.name == name_opened then sound = def.sound_close end
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if sound then
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minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
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end
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-- Common trapdoor configuration
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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}
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
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}
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def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side }
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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}
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
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def.tile_front, def.tile_front }
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def_opened.drop = name_closed
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def_opened.groups.not_in_creative_inventory = 1
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minetest.register_node(name_opened, def_opened)
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minetest.register_node(name_closed, def_closed)
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end
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doors.register_trapdoor("doors:trapdoor", {
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description = "Trapdoor",
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inventory_image = "doors_trapdoor.png",
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wield_image = "doors_trapdoor.png",
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tile_front = "doors_trapdoor.png",
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tile_side = "doors_trapdoor_side.png",
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "doors_door_open",
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sound_close = "doors_door_close"
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})
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minetest.register_craft({
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output = 'doors:trapdoor 2',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'', '', ''},
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}
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})
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doors.register_trapdoor("doors:trapdoor_cherry", {
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description = "Cherry tree trapdoor",
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inventory_image = "doors_trapdoor_cherry.png",
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wields_images = "doors_trapdoor_cherry.png",
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tile_front = "doors_trapdoor_cherry.png",
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tile_side = "default_wood_cherry_planks.png",
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groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
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sounds = default.node_sound_wood_defaults(),
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sound_open = "doors_door_open",
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sound_close = "doors_door_close"
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})
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minetest.register_craft({
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output = 'doors:trapdoor_cherry 2',
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recipe = {
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{'default:cherry_plank', 'default:cherry_plank', 'default:cherry_plank'},
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{'default:cherry_plank', 'default:cherry_plank', 'default:cherry_plank'},
|
|
}
|
|
})
|