mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-27 03:00:38 +01:00
0885b535af
(to the new spawn)
172 lines
4.5 KiB
Lua
Executable File
172 lines
4.5 KiB
Lua
Executable File
--[[
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Beginners_chest mod
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Put some useful stuff in chests for the new players
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Version : 1.1 - 11/8/2014_14h48UTC
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Last modification by Mg on the : 14/3/2015 @ 14h48 UTC
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Mod ßý Mg, based on an idea of MinetestForFun/Darcidride
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]]--
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local chests = {
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[1] = {
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position = {x = 43, y = 48, z = -87},
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interval_max = 3600,
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stuff = {
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[1] = "3d_armor:boots_steel",
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[2] = "default:pick_stone",
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[3] = "default:sword_stone",
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[32] = ""
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}
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},
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[2] = {
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position = {x = 34, y = 20, z = 101},
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interval_max = 600,
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stuff = {
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[1] = "3d_armor:steel_chest",
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[2] = "throwing:bow_stone",
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[3] = "default:sword_stone",
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[4] = "farming:carrot 3",
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[32] = ""
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}
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},
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[3] = {
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position = {x = -36, y = 503, z = -14},
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interval_max = 5*60,
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stuff = {
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[1] = "default:apple 10",
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[32] = ""
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}
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},
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[4] = {
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position = {x = -44, y = 503, z = -27},
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interval_max = 5*60,
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stuff = {
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[1] = "default:apple 10",
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[32] = ""
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}
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},
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[5] = {
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position = {x = 22, y = 504, z = -28},
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interval_max = 30*60,
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stuff = {
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[1] = "3d_armor:diamond_chest",
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[2] = "default:sword_diamond",
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[3] = "default:apple 10",
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[4] = "colormachine:colormachine",
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[32] = ""
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}
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},
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[6] = {
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position = {x = -12, y = 589, z = -16},
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interval_max = 30*60,
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stuff = {
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[1] = "maptools:gold_coin",
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[2] = "default:mese",
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[3] = "3d_armor:boots_mithril",
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[4] = "maptools:superapple 5",
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[32] = ""
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}
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},
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[7] = {
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position = {x = 6, y = 593, z = -26},
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interval_max = 5*60,
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stuff = {
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[1] = "default:apple 10",
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[32] = ""
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}
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},
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[8] = {
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position = {x = 13, y = 581, z = -26},
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interval_max = 30*60,
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stuff = {
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[1] = "default:obsidianbrick",
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[2] = "default:nyancat 5",
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[3] = "maptools:gold_coin 5",
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[4] = "default:axe_nyan",
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[5] = "maptools:superapple 10",
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[32] = ""
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}
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},
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[9] = {
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position = {x = 25, y = 550, z = -8},
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interval_max = 5*60,
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stuff = {
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[1] = "default:apple 10",
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[32] = ""
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}
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},
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[10] = {
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position = {x = 32, y = 550, z = 5},
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interval_max = 5*60,
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stuff = {
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[1] = "default:apple 20",
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[2] = "maptools:superapple 10",
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[32] = ""
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}
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},
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[11] = {
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position = {x = 65, y = 505, z = 64},
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interval_max = 5*60,
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stuff = {
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[1] = "homedecor:trophy",
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[32] = ""
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}
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}
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}
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minetest.register_globalstep(function(dtime)
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local i = 1
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while i < table.getn(chests)+1 do
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if not chests[i].stuff then
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chests[i].stuff = {
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[1] = "default:wood",
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[32] = ""
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}
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end
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if not chests[i].interval_timer then
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chests[i].interval_timer = 0
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end
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if not chests[i].interval_max then
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chests[i].interval_max = 7200 -- Using default value : 2h
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end
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chests[i].interval_timer = chests[i].interval_timer + dtime
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if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then
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chests[i].interval_timer = 0
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local node = minetest.get_node(chests[i].position)
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if node.name ~= "ignore" then
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if node.name ~= "default:chest" then
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if node.name == "air" then
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minetest.set_node(chests[i].position,{name = "default:chest"})
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minetest.log("action","[b_chest]["..i.."] Chest placed at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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if minetest.get_modpath("forceload") ~= nil
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and (minetest.get_node({chests[i].position.x,chests[i].position.y-1,chests[i].position.z}).name == "air"
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or minetest.get_node({chests[i].position.x,chests[i].position.y-1,chests[i].position.z}).name == "default:dirt") then
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-- Enable use of forceload anchors
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minetest.set_node({chests[i].position.x,chests[i].position.y-1,chests[i].position.z},{name = "forceload:anchor"})
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minetest.log("action","[b_chest]["..i.."] Forceload anchor placed under chest")
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end
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else
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minetest.log("action","[b_chest]["..i.."] Unable to place chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : place already in use.")
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break
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end
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end
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local meta = minetest.get_meta(chests[i].position)
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local inv = meta:get_inventory()
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inv:set_list("main", chests[i].stuff)
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minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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else
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minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.")
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end
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end
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i = i + 1
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end
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end)
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