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server-nalc/mods/mobs/sandmonster.lua
Ombridride 4fd5ced537 Update monsters
- Tweak the coins drop (only silver and gold now)
- Creeper no longer drop coins
- Fix minotaur mob
- Add and tweak yeti mob (spawn / drops / light damage)
- Update spreadsheet
- many other small tweaks
2015-05-16 22:30:02 +02:00

61 lines
1.7 KiB
Lua
Executable File

-- Sand Monster by PilzAdam
mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {
{"mobs_sand_monster.png"},
},
visual_size = {x=8,y=8},
blood_texture = "default_sand.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 5,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 3,
lava_damage = 4,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 15000 chance, 1 sand monster in area up to 31000 in height
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 15000, 1, 31000)
-- spawns on sand between -1 and 20 light, 1 in 8000 chance, 1 sand monster in area up to 31000 in height
mobs:register_spawn("mobs:sand_monster", {"default:sand"}, 20, -1, 8000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1)