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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-07-03 17:10:21 +02:00
server-nalc/mods/mff
2016-03-17 22:03:07 +01:00
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mff_core mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_hud@f8dfc851ec [markers] Update 2015-11-15 18:10:17 +01:00
mff_introspect mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_pclasses fix no drop hunter bow_minotaur_horn/arbalest_auto when loaded, issue https://github.com/MinetestForFun/server-minetestforfun/issues/420 2016-03-17 22:03:07 +01:00
mff_quests Fix [quests] HUD bug and remove Levermaniac quest 2015-11-22 22:56:14 +01:00
modpack.txt mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
README.md mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00

  • MFF-specific mods folder

** Code convention All MFF mods must be in the mff global table, and thus shall depend on the mff_core mod first defining it. The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.