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server-nalc/mods/mobs/cow.lua
Quentin BUISSON-DEBON 4fe3fc8f25 Update in parts "mobs" mod
- Need to check NPC
- Need to check sheeps
- Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
2015-08-18 17:09:53 +02:00

176 lines
4.4 KiB
Lua
Executable File

-- Cow by Krupnovpavel
mobs:register_mob("mobs:cow", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
damage = 4,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 200,
-- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
visual = "mesh",
mesh = "mobs_cow.x",
textures = {
{"mobs_cow.png"},
--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 5, max = 10},
{name = "mobs:leather",
chance = 1, min = 0, max = 3},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 30,
walk_start = 35, walk_end = 65,
run_start = 105, run_end = 135,
punch_start = 70, punch_end = 100,
},
follow = "farming:wheat",
view_range = 8,
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
on_rightclick = function(self, clicker)
if not mobs:feed_tame(self, clicker, 8, true) then
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
if self.gotten == true
or self.child == true then
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 11000 chance, 1 cow in area up to 31000 in height
mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1)
-- leather
minetest.register_craftitem("mobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- bucket of milk
minetest.register_craftitem("mobs:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem("mobs:cheese", {
description = "Cheese",
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node("mobs:cheeseblock", {
description = "Cheese Block",
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})
-- Dung
minetest.register_node("mobs:dung", {
description = "Cow dung",
tiles = {"mobs_dung.png"},
inventory_image = "mobs_dung.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_dung.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy=2, dig_immediate=3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="mobs:dung", param2=1})
end
end
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:dung",
burntime = "8",
})