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4fe3fc8f25
- Need to check NPC - Need to check sheeps - Need to merge the api.lua file (be carful to keep our modifs or merge it with the Tenplus1 modif for code unification BUT keep our specific config)
176 lines
4.4 KiB
Lua
Executable File
176 lines
4.4 KiB
Lua
Executable File
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-- Cow by Krupnovpavel
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mobs:register_mob("mobs:cow", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- aggressive, does 5 damage to player when threatened
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passive = false,
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group_attack = true,
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attack_type = "dogfight",
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damage = 4,
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-- health & armor
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hp_min = 25,
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hp_max = 30,
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armor = 200,
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-- textures and model
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collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
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visual = "mesh",
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mesh = "mobs_cow.x",
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textures = {
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{"mobs_cow.png"},
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--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
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},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_cow",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 2,
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jump = true,
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-- drops raw meat when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 5, max = 10},
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{name = "mobs:leather",
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chance = 1, min = 0, max = 3},
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{name = "maptools:silver_coin",
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chance = 10, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 30,
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walk_start = 35, walk_end = 65,
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run_start = 105, run_end = 135,
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punch_start = 70, punch_end = 100,
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},
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follow = "farming:wheat",
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view_range = 8,
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replace_rate = 50,
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replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
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replace_with = "air",
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on_rightclick = function(self, clicker)
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if not mobs:feed_tame(self, clicker, 8, true) then
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local tool = clicker:get_wielded_item()
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-- milk cow with empty bucket
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if tool:get_name() == "bucket:bucket_empty" then
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if self.gotten == true
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or self.child == true then
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return
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end
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local inv = clicker:get_inventory()
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inv:remove_item("main", "bucket:bucket_empty")
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if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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else
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mobs:bucket_milk"})
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end
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self.gotten = true -- milked
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return
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end
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end
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end,
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})
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-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 11000 chance, 1 cow in area up to 31000 in height
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mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true)
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-- register spawn egg
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mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1)
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-- leather
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minetest.register_craftitem("mobs:leather", {
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description = "Leather",
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inventory_image = "mobs_leather.png",
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})
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-- bucket of milk
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minetest.register_craftitem("mobs:bucket_milk", {
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description = "Bucket of Milk",
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inventory_image = "mobs_bucket_milk.png",
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stack_max = 1,
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on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
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})
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-- cheese wedge
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minetest.register_craftitem("mobs:cheese", {
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description = "Cheese",
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inventory_image = "mobs_cheese.png",
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on_use = minetest.item_eat(4),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:cheese",
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recipe = "mobs:bucket_milk",
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cooktime = 5,
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replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
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})
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-- cheese block
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minetest.register_node("mobs:cheeseblock", {
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description = "Cheese Block",
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tiles = {"mobs_cheeseblock.png"},
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is_ground_content = false,
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groups = {crumbly = 3},
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sounds = default.node_sound_dirt_defaults()
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})
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minetest.register_craft({
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output = "mobs:cheeseblock",
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recipe = {
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
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}
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})
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minetest.register_craft({
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output = "mobs:cheese 9",
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recipe = {
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{'mobs:cheeseblock'},
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}
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})
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-- Dung
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minetest.register_node("mobs:dung", {
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description = "Cow dung",
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tiles = {"mobs_dung.png"},
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inventory_image = "mobs_dung.png",
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visual_scale = 0.7,
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drawtype = "plantlike",
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wield_image = "mobs_dung.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {snappy=2, dig_immediate=3},
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name="mobs:dung", param2=1})
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end
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end
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:dung",
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burntime = "8",
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})
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