mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
5b926f753c
- For #405
54 lines
1.8 KiB
Lua
54 lines
1.8 KiB
Lua
minetest.register_globalstep(function(dtime)
|
|
local players = minetest.get_connected_players()
|
|
for i=1, #players do
|
|
local name = players[i]:get_player_name()
|
|
if default.player_attached[name] and not players[i]:get_attach() and
|
|
(players[i]:get_player_control().up == true or
|
|
players[i]:get_player_control().down == true or
|
|
players[i]:get_player_control().left == true or
|
|
players[i]:get_player_control().right == true or
|
|
players[i]:get_player_control().jump == true) then
|
|
players[i]:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
|
players[i]:set_physics_override(1, 1, 1)
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(players[i], "stand", 30)
|
|
end
|
|
end
|
|
end)
|
|
|
|
minetest.register_chatcommand("sit", {
|
|
description = "Sit down",
|
|
func = function(name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if default.player_attached[name] then
|
|
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
|
player:set_physics_override(1, 1, 1)
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(player, "stand", 30)
|
|
else
|
|
player:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
|
|
player:set_physics_override(0, 0, 0)
|
|
default.player_attached[name] = true
|
|
default.player_set_animation(player, "sit", 30)
|
|
end
|
|
end
|
|
})
|
|
|
|
minetest.register_chatcommand("lay", {
|
|
description = "Lay down",
|
|
func = function(name)
|
|
local player = minetest.get_player_by_name(name)
|
|
if default.player_attached[name] then
|
|
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
|
player:set_physics_override(1, 1, 1)
|
|
default.player_attached[name] = false
|
|
default.player_set_animation(player, "stand", 30)
|
|
else
|
|
player:set_eye_offset({x=0, y=-13, z=0}, {x=0, y=0, z=0})
|
|
player:set_physics_override(0, 0, 0)
|
|
default.player_attached[name] = true
|
|
default.player_set_animation(player, "lay", 0)
|
|
end
|
|
end
|
|
})
|