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server-nalc/mods/mobs/npc.lua
Quentin BUISSON-DEBON aeb83ed122 Update mobs mod
- Add Yeti monster (not over), spawn on snow biome, attack with snowball(arrow), equivalent to Mese Monster but in surface
- Add Minotaur monster (not over), move slowly  and attack sowly, but do big damage
- Fix the "colisionbox" and "view range" of the zombie
- Wolf can now be tamed into dog - he has modified skills (3 damages, move more slower, different texture, run and walk more slowly)
- NPC now do 4 damage when tamed (6 damage when neutral/enemy)
2015-05-05 13:37:37 +02:00

115 lines
3.2 KiB
Lua
Executable File

-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
"default:bronze_ingot", "bucket:bucket_water" }
mobs.npc_max_hp = 20
mobs:register_mob("mobs:npc", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
damage = 6, -- 4 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
textures = {
{"mobs_npc.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:axe_stone",
chance = 3, min = 1, max = 1},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 4,},
},
-- damaged by
water_damage = 0,
lava_damage = 2,
light_damage = 0,
-- follow diamond
follow = "default:diamond",
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then
return
end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp + 4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
elseif item:get_name() == "default:diamond" then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count < 4 then return end
if self.owner == "" then
self.owner = clicker:get_player_name()
self.damages = 4
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
})
-- spawning enable for now
mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, -1, 20000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)