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server-nalc/mods/hud/API.txt
LeMagnesium b6e44b4047 Manually applied hunger_split update
- Updated hud/hunger splitting while keeping our configuration and solving
  issues
2015-04-08 23:30:51 +02:00

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function hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: table containing new values
-- currently supported: number, text and offset
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}