mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-07 19:10:23 +01:00
b6e44b4047
- Updated hud/hunger splitting while keeping our configuration and solving issues
62 lines
1.4 KiB
Lua
62 lines
1.4 KiB
Lua
-- Armor
|
|
function hud.set_armor()
|
|
end
|
|
|
|
if hud.show_armor then
|
|
local shields = minetest.get_modpath("shields") ~= nil
|
|
local armor_org_func = armor.update_armor
|
|
|
|
local function get_armor_lvl(def)
|
|
-- items/protection based display
|
|
local lvl = def.level or 0
|
|
local max = 63 -- full diamond armor
|
|
if shields then
|
|
max = 84.14 -- full diamond armor + diamond shield
|
|
end
|
|
-- TODO: is there a sane way to read out max values?
|
|
local ret = lvl/max
|
|
if ret > 1 then
|
|
ret = 1
|
|
end
|
|
|
|
return tonumber(20 * ret)
|
|
end
|
|
|
|
function armor.update_armor(self, player)
|
|
armor_org_func(self, player)
|
|
local name = player:get_player_name()
|
|
local def = self.def
|
|
local armor_lvl = 0
|
|
if def[name] and def[name].level then
|
|
armor_lvl = get_armor_lvl(def[name])
|
|
end
|
|
hud.change_item(player, "armor", {number = armor_lvl})
|
|
end
|
|
end
|
|
|
|
-- Hunger related functions
|
|
if not hud.show_hunger then
|
|
function hud.set_hunger()
|
|
hud.notify_hunger(1, true)
|
|
end
|
|
|
|
function hud.get_hunger()
|
|
hud.notify_hunger(1, true)
|
|
end
|
|
|
|
function hud.item_eat(hp_change, replace_with_item)
|
|
return function(itemstack, user, pointed_thing)
|
|
hud.notify_hunger(1, true)
|
|
local func = minetest.item_eat(hp_change, replace_with_item)
|
|
return func(itemstack, user, pointed_thing)
|
|
end
|
|
end
|
|
|
|
function hud.save_hunger()
|
|
hud.notify_hunger(1, true)
|
|
end
|
|
function hud.load_hunger(player)
|
|
hud.notify_hunger(1, true)
|
|
end
|
|
end
|