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https://github.com/sys4-fr/server-nalc.git
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d66bc2a416
- New coloured signs
204 lines
7.5 KiB
Lua
Executable File
204 lines
7.5 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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local title = "Grasses" -- former "Dry plants"
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local version = "0.1.5"
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local mname = "dryplants"
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-----------------------------------------------------------------------------------------------
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-- by Mossmanikin
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-- textures & ideas partly by Neuromancer
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-- License (everything): WTFPL
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-- Contains code from: default, farming
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-- Looked at code from: darkage, sickle, stairs
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-- Dependencies: default, farming, plants_lib
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-- Supports:
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-----------------------------------------------------------------------------------------------
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abstract_dryplants = {}
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dofile(minetest.get_modpath("dryplants").."/crafting.lua")
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dofile(minetest.get_modpath("dryplants").."/settings.txt")
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dofile(minetest.get_modpath("dryplants").."/reed.lua")
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if REEDMACE_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
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end
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if SMALL_JUNCUS_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/juncus.lua")
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end
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if EXTRA_TALL_GRASS_GENERATES == true then
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dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
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end
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--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
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-----------------------------------------------------------------------------------------------
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-- Sickle
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-----------------------------------------------------------------------------------------------
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local function sickle_can_break(pos, deff, player)
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local def = ItemStack({name=deff.name}):get_definition()
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if not def.diggable or (def.can_dig and not def.can_dig(pos,player)) then
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minetest.log("info", player:get_player_name() .. " tried to sickle "
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.. def.name .. " which is not diggable "
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.. minetest.pos_to_string(pos))
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return
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end
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if minetest.is_protected(pos, player:get_player_name()) then
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minetest.log("action", player:get_player_name()
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.. " tried to sickle " .. def.name
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.. " at protected position "
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.. minetest.pos_to_string(pos))
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minetest.record_protection_violation(pos, player:get_player_name())
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return
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end
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return true
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end
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-- turns nodes with group flora=1 & flower=0 into cut grass
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local function sickle_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(above_pos)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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if not sickle_can_break(pt.under, under, user) then
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return
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end
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-- check if something that can be cut using fine tools
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if minetest.get_item_group(under.name, "snappy") > 0 then
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-- check if flora but no flower
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if minetest.get_item_group(under.name, "flora") == 1 and minetest.get_item_group(under.name, "flower") == 0 then
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-- turn the node into cut grass, wear out item and play sound
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minetest.set_node(pt.under, {name="dryplants:grass"})
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else -- otherwise dig the node
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if not minetest.node_dig(pt.under, under, user) then
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return
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end
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end
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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elseif string.find(under.name, "default:dirt_with_grass") then
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if minetest.is_protected(above_pos, user:get_player_name()) or above.name ~= "air" then
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return
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end
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minetest.set_node(pt.under, {name="dryplants:grass_short"})
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minetest.set_node(above_pos, {name="dryplants:grass"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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end
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end
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-- the tool
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minetest.register_tool("dryplants:sickle", {
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description = "Sickle",
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inventory_image = "dryplants_sickle.png",
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on_use = function(itemstack, user, pointed_thing)
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return sickle_on_use(itemstack, user, pointed_thing, 220)
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- Cut Grass
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:grass", {
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description = "Cut Grass",
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inventory_image = "dryplants_grass.png",
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wield_image = "dryplants_grass.png",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"dryplants_grass.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
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},
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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-----------------------------------------------------------------------------------------------
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-- Cut Grass becomes Hay over time
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-----------------------------------------------------------------------------------------------
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minetest.register_abm({
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nodenames = {"dryplants:grass"},
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interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 1,
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action = function(pos)
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minetest.set_node(pos, {name="dryplants:hay"})
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- Hay
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:hay", {
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description = "Hay",
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inventory_image = "dryplants_hay.png",
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wield_image = "dryplants_hay.png",
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paramtype = "light",
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sunlight_propagates = true,
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tiles = {"dryplants_hay.png"},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
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},
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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-----------------------------------------------------------------------------------------------
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-- Short Grass
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-----------------------------------------------------------------------------------------------
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minetest.register_node("dryplants:grass_short", {
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description = "Short Grass",
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tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
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--drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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-----------------------------------------------------------------------------------------------
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-- Short Grass becomes Dirt with Grass over time
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-----------------------------------------------------------------------------------------------
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minetest.register_abm({
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nodenames = {"dryplants:grass_short"},
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interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
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chance = 100/GRASS_REGROWING_CHANCE,
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action = function(pos)
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-- Only become dirt with grass if no cut grass or hay lies on top
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then
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minetest.set_node(pos, {name="default:dirt_with_grass"})
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end
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end,
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})
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-----------------------------------------------------------------------------------------------
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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