mirror of
https://github.com/sys4-fr/server-nalc.git
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303 lines
7.5 KiB
Lua
Executable File
303 lines
7.5 KiB
Lua
Executable File
-- Based on
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-- Minetest 0.4 mod: stairs
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-- See README.txt for licensing and other information.
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-- ADD CHECK FOR MOREBLOCKS/SKIP IF NOT FOUND CODE STUFF HERE
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-- what of the recipeitem can be copied
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local recipe_values = {
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"description", "tiles", "groups", "sounds", "use_texture_alpha", "sunlight_propagates",
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"freezemelt", "liquidtype", "sunlight_propagates",
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"stair_desc", "slab_desc"
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}
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local stairdef = {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_snow_footstep", gain=0.25},
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dig = {name="default_dig_crumbly", gain=0.4},
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dug = {name="default_snow_footstep", gain=0.75},
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place = {name="default_place_node", gain=1.0}
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}),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local param2 = 0
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local placer_pos = placer:getpos()
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if placer_pos then
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local dir = {
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x = p1.x - placer_pos.x,
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y = p1.y - placer_pos.y,
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z = p1.z - placer_pos.z
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}
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param2 = minetest.dir_to_facedir(dir)
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end
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if p0.y-1 == p1.y then
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param2 = param2 + 20
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if param2 == 21 then
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param2 = 23
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elseif param2 == 23 then
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param2 = 21
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end,
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on_construct = function(pos)
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pos.y = pos.y - 1
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local node = minetest.get_node(pos)
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if node.name == "default:dirt_with_grass"
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-- Thinking in terms of layers, dirt_with_snow could also double as
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-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
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or node.name == "default:dirt" then
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node.name = "default:dirt_with_snow"
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minetest.set_node(pos, node)
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end
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end
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}
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-- Node will be called snow:stair_<subname>
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local function register_stair(subname, recipeitem, newdef)
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local def = table.copy(stairdef)
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for n,i in pairs(newdef) do
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def[n] = i
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end
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local name = "snow:stair_" .. subname
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minetest.register_node(name, def)
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--[[
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-- for replace ABM
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minetest.register_node("snow:stair_" .. subname.."upside_down", {
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replace_name = "snow:stair_" .. subname,
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groups = {slabs_replace=1},
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})
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--]]
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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local slabdef = table.copy(stairdef)
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slabdef.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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}
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slabdef.on_place = nil
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-- Node will be called snow:slab_<subname>
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local function register_slab(subname, recipeitem, newdef)
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local def = table.copy(slabdef)
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local name = "snow:slab_" .. subname
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def.on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos, slabnode
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local n0_is_upside_down = (n0.name == name and
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n0.param2 >= 20)
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if n0.name == name
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and not n0_is_upside_down
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and p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == name then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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local param2
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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elseif n0_is_upside_down
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and p0.y+1 ~= p1.y then
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-- If pointing at the side of a upside down slab
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param2 = 20
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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for n,i in pairs(newdef) do
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def[n] = i
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end
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minetest.register_node(name, def)
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--[[
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-- for replace ABM
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minetest.register_node("snow:slab_" .. subname.."upside_down", {
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replace_name = "snow:slab_"..subname,
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groups = {slabs_replace=1},
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})
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--]]
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minetest.register_craft({
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output = name .. " 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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--[[
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-- Replace old "upside_down" nodes with new param2 versions
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minetest.register_abm({
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nodenames = {"group:slabs_replace"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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node.name = minetest.registered_nodes[node.name].replace_name
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node.param2 = node.param2 + 20
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if node.param2 == 21 then
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node.param2 = 23
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elseif node.param2 == 23 then
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node.param2 = 21
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end
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minetest.set_node(pos, node)
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end,
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})
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--]]
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-- Snow stairs and slabs require extra definitions because of their extra
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-- features (freezing, melting, and how they change dirt and dirt_with_grass). ~ LazyJ
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-- Nodes will be called snow:{stair,slab}_<subname>
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local function register_stair_and_slab(subname, recipeitem, def)
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local recipedef = minetest.registered_nodes[recipeitem]
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for _,i in pairs(recipe_values) do
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if def[i] == nil
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and recipedef[i] ~= nil then
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def[i] = recipedef[i]
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end
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end
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local groups = table.copy(def.groups)
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groups.cooks_into_ice = nil
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if groups.melts then
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groups.melts = math.min(groups.melts+1, 3)
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end
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def.groups = groups
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local stair_desc = def.stair_desc
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def.stair_desc = nil
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local slab_desc = def.slab_desc
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def.slab_desc = nil
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def.description = stair_desc
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register_stair(subname, recipeitem, def)
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def.description = slab_desc
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register_slab(subname, recipeitem, def)
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end
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list_of_snow_stuff = {
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--{"row[1] = first item in row",
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-- "row[2] = second item in row",
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-- "row[3] = third item in row", and so on, and so on...}, ~ LazyJ
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{"ice", "default:ice", "Ice Stairs", "Ice Slabs"},
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{"snowblock", "default:snowblock", "Snowblock Stairs", "Snowblock Slabs"},
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{"snow_cobble", "snow:snow_cobble", "Snow Cobble Stairs", "Snow Cobble Slabs"},
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{"snow_brick", "snow:snow_brick", "Snow Brick Stair", "Snow Brick Slab"},
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{"ice_brick", "snow:ice_brick", "Ice Brick Stair", "Ice Brick Slab"},
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}
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for _, row in pairs(list_of_snow_stuff) do
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register_stair_and_slab(row[1], row[2], {
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stair_desc = row[3],
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slab_desc = row[4],
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})
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end
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