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server-nalc/mods/mobs/sandmonster.lua
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

61 lines
1.3 KiB
Lua
Executable File

-- Sand Monster
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_min = 15,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
--textures = {"mobs_sand_monster.png"},
available_textures = {
total = 1,
texture_1 = {"mobs_sand_monster.png"},
},
visual_size = {x=8,y=8},
makes_footstep_sound = true,
view_range = 16,
walk_velocity = 3,
run_velocity = 5,
damage = 3,
drops = {
{name = "default:desert_sand",
chance = 1,
min = 3,
max = 5,},
{name = "maptools:copper_coin",
chance = 2,
min = 2,
max = 4,},
},
light_resistant = true,
armor = 90,
drawtype = "front",
water_damage = 3,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
sounds = {
random = "mobs_sandmonster",
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
floats = 0,
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)
mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1)