mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-27 11:10:37 +01:00
aa32feff2c
Update submodule unifieddyes
293 lines
7.7 KiB
Lua
Executable File
293 lines
7.7 KiB
Lua
Executable File
-- Cotton, based on the old wool mod by Jordach, still maintained by Jordach.
|
|
-- License: WTFPL, following Vanessa's license.
|
|
-- Jordan Snelling: jordach@blokkeren.co.cc / jordach.snelling@gmail.com / twitter.com/jordansnelling
|
|
-- VanessaE's template code is also used, which is WTFPL.
|
|
|
|
|
|
-- Craft the master WHITE WOOL / register.
|
|
|
|
minetest.register_craft({
|
|
output = 'cotton:white',
|
|
recipe = {
|
|
{'flowers:cotton', 'flowers:cotton'},
|
|
{'flowers:cotton', 'flowers:cotton'},
|
|
}
|
|
})
|
|
|
|
-- Generic colored-objects template by Vanessa Ezekowitz ~~ 2012-07-13
|
|
|
|
-- License: WTFPL
|
|
|
|
-- Before using this code, consult the README, particularly the "Semi-
|
|
-- automatic generation of textures" section at the end, which descibes the
|
|
-- use of the gentextures.sh BASH script included in this package. You"ll
|
|
-- need to either follow those instructions or create your textures the usual,
|
|
-- manual way. Without textures, this code won"t be very useful. :-)
|
|
|
|
-- When configured properly, this code creates node names that follow the
|
|
-- naming convention established in Unified Dyes, such as "mymod:red" or
|
|
-- "mymod:dark_yellow_s50".
|
|
|
|
|
|
-- ===========================================================================
|
|
-- Edit the next several variables to define what mod this template will
|
|
-- generate and how it should behave in general.
|
|
-- ===========================================================================
|
|
|
|
-- First, the standard machine-readable name of your mod
|
|
|
|
colored_block_modname = "cotton"
|
|
|
|
-- Human-readable description of the category of nodes you want to generate
|
|
|
|
colored_block_description = "Cotton"
|
|
|
|
-- The full node name of the neutral version of your main block as it
|
|
-- exists right after crafting or mining it, before any dyes have been
|
|
-- applied. Typically, this should refer to the white version of your
|
|
-- mod's main block, but it can be anything as long as it makes sense.
|
|
|
|
neutral_block = colored_block_modname..":white"
|
|
|
|
-- This variable defines just how many of a given block a crafting operation
|
|
-- should give. In most cases, the default (1) is correct.
|
|
|
|
colored_block_yield = "1"
|
|
|
|
-- If this object should let sunlight pass through it, set this to "true".
|
|
-- Otherwise, set it to "false" (the default).
|
|
|
|
colored_block_sunlight = "false"
|
|
|
|
-- If the node should be something you can stand on, set this to "true"
|
|
-- (the default). Otherwise, set it to false.
|
|
|
|
colored_block_walkable = "true"
|
|
|
|
-- What groups should the generated nodes belong to? Note that this must
|
|
-- be in the form of a table as in the default.
|
|
|
|
colored_block_groups = { snappy=3, flammable=2 }
|
|
|
|
-- What sound should be played when the node is digged?
|
|
|
|
colored_block_sound = "default.node_sound_leaves_defaults()"
|
|
|
|
|
|
-- ======================================================
|
|
-- You shouldn"t need to edit anything below this point.
|
|
-- ======================================================
|
|
|
|
|
|
-- ------------------------------------------------------------------
|
|
-- Generate all of the base color node definitions and all variations
|
|
-- except for the greyscale stuff.
|
|
|
|
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
|
-- "s50" in a file/item name means "saturation: 50%".
|
|
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
|
-- and 33% ("dark").
|
|
|
|
shades = {
|
|
"dark_",
|
|
"medium_",
|
|
"" -- represents "no special shade name", e.g. bright.
|
|
}
|
|
|
|
shades2 = {
|
|
"Dark ",
|
|
"Medium ",
|
|
"" -- represents "no special shade name", e.g. bright.
|
|
}
|
|
|
|
hues = {
|
|
"red",
|
|
"orange",
|
|
"yellow",
|
|
"lime",
|
|
"green",
|
|
"aqua",
|
|
"cyan",
|
|
"skyblue",
|
|
"blue",
|
|
"violet",
|
|
"magenta",
|
|
"redviolet"
|
|
}
|
|
|
|
hues2 = {
|
|
"Red ",
|
|
"Orange ",
|
|
"Yellow ",
|
|
"Lime ",
|
|
"Green ",
|
|
"Aqua ",
|
|
"Cyan ",
|
|
"Sky Blue ",
|
|
"Blue ",
|
|
"Violet ",
|
|
"Magenta ",
|
|
"Red-violet "
|
|
}
|
|
|
|
greys = {
|
|
"black",
|
|
"darkgrey",
|
|
"mediumgrey",
|
|
"lightgrey",
|
|
"white"
|
|
}
|
|
|
|
greys2 = {
|
|
"Black ",
|
|
"Dark Grey ",
|
|
"Medium Grey ",
|
|
"Light Grey ",
|
|
"White "
|
|
}
|
|
|
|
greys3 = {
|
|
"black",
|
|
"darkgrey_paint",
|
|
"mediumgrey_paint",
|
|
"lightgrey_paint",
|
|
"white_paint"
|
|
}
|
|
|
|
for shade = 1, 3 do
|
|
|
|
shadename = shades[shade]
|
|
shadename2 = shades2[shade]
|
|
|
|
for hue = 1, 12 do
|
|
|
|
huename = hues[hue]
|
|
huename2 = hues2[hue]
|
|
|
|
colorname = colored_block_modname..":"..shadename..huename
|
|
pngname = colored_block_modname.."_"..shadename..huename..".png"
|
|
nodedesc = shadename2..huename2..colored_block_description
|
|
s50colorname = colored_block_modname..":"..shadename..huename.."_s50"
|
|
s50pngname = colored_block_modname.."_"..shadename..huename.."_s50.png"
|
|
s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
|
|
|
|
minetest.register_node(colorname, {
|
|
description = nodedesc,
|
|
tiles = { pngname },
|
|
inventory_image = pngname,
|
|
wield_image = pngname,
|
|
sunlight_propagates = colored_block_sunlight,
|
|
paramtype = "light",
|
|
walkable = colored_block_walkable,
|
|
groups = colored_block_groups,
|
|
sounds = colored_block_sound
|
|
})
|
|
|
|
minetest.register_node(s50colorname, {
|
|
description = s50nodedesc,
|
|
tiles = { s50pngname },
|
|
inventory_image = s50pngname,
|
|
wield_image = s50pngname,
|
|
sunlight_propagates = colored_block_sunlight,
|
|
paramtype = "light",
|
|
walkable = colored_block_walkable,
|
|
groups = colored_block_groups,
|
|
sounds = colored_block_sound
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = colorname.." "..colored_block_yield,
|
|
recipe = {
|
|
neutral_block,
|
|
"unifieddyes:"..shadename..huename
|
|
}
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = colorname.." "..colored_block_yield,
|
|
recipe = {
|
|
neutral_block,
|
|
"unifieddyes:"..shadename..huename.."_s50"
|
|
}
|
|
})
|
|
|
|
end
|
|
end
|
|
|
|
-- Generate the "light" shades separately, since they don't have a low-sat version.
|
|
|
|
for hue = 1, 12 do
|
|
huename = hues[hue]
|
|
huename2 = hues2[hue]
|
|
colorname = colored_block_modname..":light_"..huename
|
|
pngname = colored_block_modname.."_light_"..huename..".png"
|
|
nodedesc = "Light "..huename2..colored_block_description
|
|
|
|
minetest.register_node(colorname, {
|
|
description = nodedesc,
|
|
tiles = { pngname },
|
|
inventory_image = pngname,
|
|
wield_image = pngname,
|
|
sunlight_propagates = colored_block_sunlight,
|
|
paramtype = "light",
|
|
walkable = colored_block_walkable,
|
|
groups = colored_block_groups,
|
|
sounds = colored_block_sound
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = colorname.." "..colored_block_yield,
|
|
recipe = {
|
|
neutral_block,
|
|
"unifieddyes:light_"..huename
|
|
}
|
|
})
|
|
end
|
|
|
|
|
|
-- ============================================================
|
|
-- The 5 levels of greyscale.
|
|
--
|
|
-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
|
|
-- but in practice, they're actually 7.5%, 25%, 50%, 75%, and 95%.
|
|
-- (otherwise black and white would wash out).
|
|
|
|
for grey = 1,5 do
|
|
|
|
greyname = greys[grey]
|
|
greyname2 = greys2[grey]
|
|
greyname3 = greys3[grey]
|
|
|
|
greyshadename = colored_block_modname..":"..greyname
|
|
pngname = colored_block_modname.."_"..greyname..".png"
|
|
nodedesc = greyname2..colored_block_description
|
|
|
|
minetest.register_node(greyshadename, {
|
|
description = nodedesc,
|
|
tiles = { pngname },
|
|
inventory_image = pngname,
|
|
wield_image = pngname,
|
|
sunlight_propagates = colored_block_sunlight,
|
|
paramtype = "light",
|
|
walkable = colored_block_walkable,
|
|
groups = colored_block_groups,
|
|
sounds = colored_block_sound
|
|
})
|
|
|
|
minetest.register_craft( {
|
|
type = "shapeless",
|
|
output = greyshadename.." "..colored_block_yield,
|
|
recipe = {
|
|
neutral_block,
|
|
"unifieddyes:"..greyname3
|
|
}
|
|
})
|
|
|
|
end
|
|
|
|
|
|
print("[" .. colored_block_modname .. "] Loaded!")
|