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103 lines
4.9 KiB
Lua
Executable File
103 lines
4.9 KiB
Lua
Executable File
--[[
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This is an example Treasure Registration Mod (TRM) for the default mod.
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It is meant to use together with the default mod and the treasurer mod.
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This TRM registers a bunch of items found in the default mod.
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Note that the probabilities may not be very well balanced,
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this file is just there as an example. It, however, can
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still be used in actual gameplay.
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A TRM is really nothing more than a list of item names, probabilities,
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preciousnesses, and optionally a given amount and tool wear.
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The only function ever called is treasurer.register_treasure.
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See also treasurer’s documentation for more info.
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]]
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--[[ The following entries all use a rarity value and a count value in range
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format.
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Note that the range format is a table with two value, the first being
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the minimum and the second being the maximum value.
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]]
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--[[ The next entry means: this treasure consists of 1 to 10 gold ingots and has
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a rarity of 0.01 and a preciousness of 7 (out of 10) ]]
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treasurer.register_treasure("default:gold_ingot",0.01,7,{1,10})
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-- The following entries are similar
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treasurer.register_treasure("default:bronze_ingot",0.02,5,{1,16})
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treasurer.register_treasure("default:copper_ingot",0.06,3,{1,17})
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treasurer.register_treasure("default:steel_ingot",0.09,4,{1,20})
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treasurer.register_treasure("default:clay_brick",0.1,5,{2,12})
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treasurer.register_treasure("default:coal_lump",0.2,2,{3,10})
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treasurer.register_treasure("default:obsidian_shard",0.05,5,{3,20})
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treasurer.register_treasure("default:obsidian_shard",0.0005,5,{21,90})
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treasurer.register_treasure("default:mese_crystal",0.008,9,{1,5})
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treasurer.register_treasure("default:diamond",0.001,9,{1,3})
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--[[ here is a constant (=non-random) count given
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with a rarity of 0.0001, exactly 4 diamonds spawn]]
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treasurer.register_treasure("default:diamond",0.0001,9,4)
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-- an example of a treasure with preciousness of 10
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treasurer.register_treasure("default:diamond_block",0.00002,10,1)
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-- by the way, as you see, it is not forbidden to register the same item twice.
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treasurer.register_treasure("default:paper",0.1,2,{3,6})
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treasurer.register_treasure("default:stick",0.1,2,{1,15})
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treasurer.register_treasure("default:stick",0.05,2,{16,33})
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treasurer.register_treasure("default:book",0.1,4,{1,2})
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treasurer.register_treasure("default:mese_crystal_fragment",0.01,3,{1,9})
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treasurer.register_treasure("default:sapling",0.05,2,{1,20})
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treasurer.register_treasure("default:junglesapling",0.03,3,{1,5})
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treasurer.register_treasure("default:apple",0.2,2,{1,7})
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treasurer.register_treasure("default:shovel_wood",0.02,2)
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treasurer.register_treasure("default:shovel_stone",0.050,3)
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treasurer.register_treasure("default:shovel_steel",0.07,5)
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treasurer.register_treasure("default:shovel_bronze",0.006,6)
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treasurer.register_treasure("default:shovel_mese",0.0012,8)
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treasurer.register_treasure("default:shovel_diamond",0.0008,9)
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treasurer.register_treasure("default:axe_wood",0.02,2)
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treasurer.register_treasure("default:axe_stone",0.045,3)
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treasurer.register_treasure("default:axe_steel",0.05,5)
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treasurer.register_treasure("default:axe_bronze",0.005,6)
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treasurer.register_treasure("default:axe_mese",0.0002,8)
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treasurer.register_treasure("default:axe_diamond",0.000125,9)
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--[[ Here are some examples for wear. wear is the 5th parameter
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the format of wear is identical to the format of count
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note that the 3rd parameter (count) is nil which causes the script to use the default value
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We could as well have written an 1 here.
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]]
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treasurer.register_treasure("default:axe_wood",0.04,1,nil,{100,10000}) -- wear = randomly between 100 and 10000
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treasurer.register_treasure("default:axe_stone",0.09,2,nil,{500,11000})
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treasurer.register_treasure("default:axe_steel",0.1,4,nil,{600,18643})
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treasurer.register_treasure("default:axe_bronze",0.01,5,nil,{750,20000})
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treasurer.register_treasure("default:axe_mese",0.0002,7,nil,{1000,22000})
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treasurer.register_treasure("default:axe_diamond",0.0001,8,nil,{2000,30000})
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treasurer.register_treasure("default:pick_wood",0.005,2)
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treasurer.register_treasure("default:pick_stone",0.018,3)
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treasurer.register_treasure("default:pick_steel",0.02,5)
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treasurer.register_treasure("default:pick_bronze",0.004,6)
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treasurer.register_treasure("default:pick_mese",0.008,8)
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treasurer.register_treasure("default:pick_diamond",0.005,9)
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treasurer.register_treasure("default:sword_wood",0.001,2)
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treasurer.register_treasure("default:sword_stone",0.016,3)
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treasurer.register_treasure("default:sword_steel",0.02,5)
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treasurer.register_treasure("default:sword_bronze",0.015,6)
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treasurer.register_treasure("default:sword_mese",0.007,8)
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treasurer.register_treasure("default:sword_diamond",0.0035,9)
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treasurer.register_treasure("default:rail",0.01,5,15)
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treasurer.register_treasure("default:rail",0.02,5,{1,5})
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treasurer.register_treasure("default:fence_wood",0.1,4,{1,7})
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-- If the count is omitted, it deaults to 1.
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treasurer.register_treasure("default:sign_wall",0.1,4)
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treasurer.register_treasure("default:ladder",0.1,3,{1,2})
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treasurer.register_treasure("default:torch",0.2,2,{1,5})
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