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maj-mobs
minetestforfun_game
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areas
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chatplus
chesttools
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coloredwood
colormachine
colouredstonebricks
columnia
connected_chests
darkage
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dropondie
factions
fail
farming
fences
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food
forceload
framedglass
future_ban
gauges
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homedecor_modpack
hud
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jumping
lantern
lavatemple
locked_sign
mana
mapfix
maptools
markers
maze
mesecons
metatools
textures
README.md
init.lua
mobs
money
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moreores
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multitest
name_restrictions
names_per_ip
nether
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plantlife_modpack
player_inactive
quartz
random_messages
returnmirror
riesenpilz
screwdriver
sea
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snow
snowdrift
soundset
spawn
sponge
sprint
stained_glass
tetris
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treasurer
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tsm_pyramids
u_skins
unified_inventory
unifieddyes
vector_extras
whoison
xban2
other_things
worlds
.gitignore
LICENSE
README.md
Minetest mod metatools ######################
A mod inspired by mgl512's itemframe issue
Authors
- LeMagnesium / Mg / ElectronLibre : Source code writer
- Ataron : Texture creater
Purpose
This mod's aim is to provide a way for admins to navigate through any (ok, not ignores) nodes on the map, and see values of its metadatas at any of their stratum.
Media
"metatools_stick.png" by Ataron (CC-BY-NC-SA)
Todo
- Add a check if set is done in Node/fields/
- Add a table handler for meta::set
Special thanks
- mgl512 (Le_Docteur) for its locked itemframe which gave me the idea of a tool allowing to see/edit metadatas
- Ataron who created the stick's texture
Command tutorial
- help => Get help
- open (x,y,z) => Open the node to manipulate at pos (x,y,z)
- show => Show fields/path list at actual position
- enter => Enter next stratum through
- quit => Quit actual field and go back to previous stratum
- set => Set metadata to (create it if it doesn't exist)
- itemstack => Manipulate itemstacks in Node/inventory/*/
- read => Read itemstack at field name (itemstring and count)
- erase => Erase itemstack at field name
- write [] => Set itemstack in field with item and count . Default count is one, 0 not handled.
- close => Close node
Node metadatas look like this :
Stratum : 0 1 2 ... Nodes/ | +- fields | | | +- foo | +- bar | +- ... +- inventory | +- main | | | +- 1 | +- 2 | +- 3 | +- ... +- craft | | | +- 1 | +- 2 | +- 3 | +- ... +- ...