mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 15:30:30 +01:00
d9c182cf9d
- Avoided crash by using the real variable instead of its old name
363 lines
11 KiB
Lua
Executable File
363 lines
11 KiB
Lua
Executable File
-- NODES
|
|
|
|
-- Pine Needles
|
|
minetest.register_node("snow:needles",{
|
|
description = "Pine Needles",
|
|
drawtype = "allfaces_optional",
|
|
visual_scale = 1.3,
|
|
tiles = {"snow_needles.png"},
|
|
waving = 1,
|
|
paramtype = "light",
|
|
groups = {snappy=3, leafdecay=5},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get sapling with 1/20 chance
|
|
items = {'snow:sapling_pine'},
|
|
rarity = 20,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'snow:needles'},
|
|
}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
|
|
--[[
|
|
If christmas_content is enabled, then this next part will override the pine needles' drop code
|
|
(in the code section above) and adds Xmas tree saplings to the items that are dropped.
|
|
The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
|
|
|
|
~ LazyJ
|
|
|
|
--]]
|
|
|
|
if snow.christmas_content then
|
|
--Christmas trees
|
|
|
|
minetest.override_item("snow:needles", {
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get xmas tree with 1/120 chance
|
|
items = {'snow:xmas_tree'},
|
|
rarity = 120,
|
|
},
|
|
{
|
|
-- player will get sapling with 1/20 chance
|
|
items = {'snow:sapling_pine'},
|
|
rarity = 20,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'snow:needles'},
|
|
}
|
|
}
|
|
}
|
|
})
|
|
end
|
|
|
|
|
|
--Christmas easter egg
|
|
minetest.register_on_mapgen_init( function()
|
|
if minetest.get_modpath("skins") ~= nil then
|
|
skins.add("character_snow_man")
|
|
end
|
|
end
|
|
)
|
|
|
|
|
|
|
|
--[[
|
|
Original, static Xmas lights. Keep so people can "turn off" the
|
|
animation if it is too much for them. ~ LazyJ
|
|
|
|
--Decorated Pine leaves
|
|
minetest.register_node("snow:needles_decorated", {
|
|
description = "Decorated Pine Needles",
|
|
drawtype = "allfaces_optional",
|
|
tiles = {"snow_needles_decorated.png"},
|
|
paramtype = "light",
|
|
groups = {snappy=3, leafdecay=3},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get xmas tree with 1/20 chance
|
|
items = {'snow:xmas_tree'},
|
|
rarity = 50,
|
|
},
|
|
{
|
|
-- player will get sapling with 1/20 chance
|
|
items = {'snow:sapling_pine'},
|
|
rarity = 20,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'snow:needles_decorated'},
|
|
}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
--]]
|
|
|
|
|
|
|
|
-- Animated, "blinking lights" version. ~ LazyJ
|
|
|
|
-- Decorated Pine Leaves
|
|
minetest.register_node("snow:needles_decorated", {
|
|
description = "Decorated Pine Needles",
|
|
drawtype = "allfaces_optional",
|
|
light_source = 5,
|
|
inventory_image = minetest.inventorycube("snow_needles_decorated.png"),
|
|
--tiles = {"snow_needles_decorated.png"},
|
|
tiles = {
|
|
{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
|
|
},
|
|
paramtype = "light",
|
|
groups = {snappy=3, leafdecay=5},
|
|
drop = {
|
|
max_items = 1,
|
|
items = {
|
|
{
|
|
-- player will get xmas tree with 1/120 chance
|
|
items = {'snow:xmas_tree'},
|
|
rarity = 120,
|
|
},
|
|
{
|
|
-- player will get sapling with 1/20 chance
|
|
items = {'snow:sapling_pine'},
|
|
rarity = 20,
|
|
},
|
|
{
|
|
-- player will get leaves only if he get no saplings,
|
|
-- this is because max_items is 1
|
|
items = {'snow:needles_decorated'},
|
|
}
|
|
}
|
|
},
|
|
sounds = default.node_sound_leaves_defaults(),
|
|
})
|
|
|
|
|
|
|
|
|
|
-- Xmas Tree Sapling
|
|
minetest.register_node("snow:xmas_tree", {
|
|
description = "Christmas Tree",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"snow_xmas_tree.png"},
|
|
inventory_image = "snow_xmas_tree.png",
|
|
wield_image = "snow_xmas_tree.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
groups = {snappy=2,dig_immediate=3},
|
|
sounds = default.node_sound_defaults(),
|
|
})
|
|
|
|
|
|
|
|
-- Pine Sapling
|
|
minetest.register_node("snow:sapling_pine", {
|
|
description = "Pine Sapling",
|
|
drawtype = "plantlike",
|
|
visual_scale = 1.0,
|
|
tiles = {"snow_sapling_pine.png"},
|
|
inventory_image = "snow_sapling_pine.png",
|
|
wield_image = "snow_sapling_pine.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
groups = {snappy=2,dig_immediate=3},
|
|
sounds = default.node_sound_defaults(),
|
|
|
|
})
|
|
|
|
|
|
|
|
-- Star on Xmas Trees
|
|
minetest.register_node("snow:star", {
|
|
description = "Star",
|
|
--drawtype = "torchlike",
|
|
drawtype = "plantlike", -- Stars disappeared when viewed at the right angle. "Plantlike" solved the visual problem. ~ LazyJ
|
|
tiles = {"snow_star.png"},
|
|
inventory_image = "snow_star.png",
|
|
wield_image = "snow_star.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
--groups = {snappy=2,dig_immediate=3},
|
|
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1}, -- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
|
|
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}), -- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
|
|
on_punch = function(pos, node, puncher) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
|
|
minetest.set_node(pos, {name = "snow:star_lit"})
|
|
nodeupdate(pos)
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
-- Star (Lit Version) on Xmas Trees
|
|
minetest.register_node("snow:star_lit", {
|
|
description = "Star Lighted",
|
|
drawtype = "plantlike",
|
|
light_source = default.LIGHT_MAX - 1,
|
|
tiles = {"snow_star_lit.png"},
|
|
wield_image = "snow_star.png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
drop = "snow:star",
|
|
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
|
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
|
|
on_punch = function(pos, node, puncher)
|
|
minetest.set_node(pos, {name = "snow:star"})
|
|
nodeupdate(pos)
|
|
end,
|
|
})
|
|
|
|
|
|
|
|
-- Moss
|
|
minetest.register_node("snow:moss", {
|
|
description = "Moss",
|
|
tiles = {"snow_moss.png"},
|
|
drawtype = "signlike",
|
|
paramtype = "light",
|
|
paramtype2 = "wallmounted",
|
|
walkable = false,
|
|
selection_box = {
|
|
type = "wallmounted",
|
|
},
|
|
is_ground_content = true,
|
|
groups = {crumbly=3, attached_node=1},
|
|
})
|
|
|
|
|
|
|
|
-- Snow Brick
|
|
minetest.register_node("snow:snow_brick", {
|
|
description = "Snow Brick",
|
|
tiles = {"snow_snow_brick.png"},
|
|
is_ground_content = true,
|
|
freezemelt = "default:water_source",
|
|
liquidtype = "none",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
|
|
-- by player position. ~ LazyJ
|
|
-- I made this a little harder to dig than snow blocks because
|
|
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
|
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
|
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_snow_footstep", gain=0.25},
|
|
dig = {name="default_dig_crumbly", gain=0.4},
|
|
dug = {name="default_snow_footstep", gain=0.75},
|
|
place = {name="default_place_node", gain=1.0}
|
|
}),
|
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
|
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
|
|
-- Snow Cobble ~ LazyJ
|
|
-- Described as Icy Snow
|
|
minetest.register_node("snow:snow_cobble", {
|
|
description = "Icy Snow",
|
|
tiles = {"snow_snow_cobble.png"},
|
|
is_ground_content = true,
|
|
liquidtype = "none",
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
paramtype2 = "facedir",
|
|
-- I made this a little harder to dig than snow blocks because
|
|
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
|
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
|
sounds = default.node_sound_dirt_defaults({
|
|
footstep = {name="default_snow_footstep", gain=0.25},
|
|
dig = {name="default_dig_crumbly", gain=0.4},
|
|
dug = {name="default_snow_footstep", gain=0.75},
|
|
place = {name="default_place_node", gain=1.0}
|
|
}),
|
|
-- The "on_construct" part below, thinking in terms of layers, dirt_with_snow could also
|
|
-- double as dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
|
|
-- Override Default Nodes to Add Extra Functions
|
|
|
|
-- This adds code to the existing default ice. ~ LazyJ
|
|
minetest.override_item("default:ice", {
|
|
-- The Lines: 1. Alpah to make semi-transparent ice, 2 to work with
|
|
-- the dirt_with_grass/snow/just dirt ABMs. ~ LazyJ, 2014_03_09
|
|
use_texture_alpha = true, -- 1
|
|
param2 = 0,
|
|
--param2 is reserved for how much ice will freezeover.
|
|
sunlight_propagates = true, -- 2
|
|
drawtype = "glasslike",
|
|
inventory_image = minetest.inventorycube("default_ice.png"),
|
|
liquidtype = "none",
|
|
-- I made this a lot harder to dig than snow blocks because ice is much more dense
|
|
-- and solid than fluffy snow. ~ LazyJ
|
|
groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1},
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end,
|
|
liquids_pointable = true,
|
|
--Make ice freeze over when placed by a maximum of 10 blocks.
|
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
|
minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
|
|
end
|
|
})
|
|
|
|
|
|
|
|
-- This adds code to the existing, default snowblock. ~ LazyJ
|
|
minetest.override_item("default:snowblock", {
|
|
liquidtype = "none", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
|
paramtype = "light", -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
|
sunlight_propagates = true, -- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
|
-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
|
|
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
|
|
--drop = "snow:snow_cobble",
|
|
on_construct = function(pos)
|
|
pos.y = pos.y - 1
|
|
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
|
-- Thinking in terms of layers, dirt_with_snow could also double as
|
|
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
|
or minetest.get_node(pos).name == "default:dirt" then
|
|
minetest.set_node(pos, {name="default:dirt_with_snow"})
|
|
end
|
|
end
|
|
})
|