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server-nalc/mods/sprint/init.lua
Ombridride 232b274c55 initial commit
subgame + mods
2014-10-28 18:01:32 +01:00

52 lines
1.9 KiB
Lua
Executable File

--Sprint mod for minetest by GunshipPenguin
--CHANGE THESE VARIABLES TO ADJUST SPRINT SPEED/JUMP HEIGHT
--1 represents normal speed/jump height so 1.5 would mean 50% more and 2.0 would be 100% more
SPRINT_SPEED = 1.30 --Speed while sprinting
SPRINT_JUMP = 1.10 --Jump height while sprinting
STOP_ON_CLICK = true --If true, sprinting will stop when either the left mouse button or the right mouse button is pressed
players = {}
minetest.register_on_joinplayer(function(player)
players[player:get_player_name()] = {state = 0, timeOut = 0}
end)
minetest.register_on_leaveplayer(function(player)
playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
player = minetest.get_player_by_name(playerName)
if player ~= nil then
playerMovement = player:get_player_control()["up"]
if player:get_player_control()["RMB"] or player:get_player_control()["LMB"] and STOP_ON_CLICK == true then
players[playerName]["state"] = 0
player:set_physics_override({speed=1.0, jump=1.0})
end
if playerInfo["state"] == 2 then
players[playerName]["timeOut"] = players[playerName]["timeOut"] + 1
if playerInfo["timeOut"] == 10 then
players[playerName]["timeOut"] = 0
players[playerName]["state"] = 0
end
end
if playerMovement == false and playerInfo["state"] == 3 then --Stopped
players[playerName]["state"] = 0
player:set_physics_override({speed=1.0,jump=1.0})
elseif playerMovement == true and playerInfo["state"] == 0 then --Moving
players[playerName]["state"] = 1
elseif playerMovement == false and playerInfo["state"] == 1 then --Primed
players[playerName]["state"] = 2
elseif playerMovement == true and playerInfo["state"] == 2 then --Sprinting
players[playerName]["state"] = 3
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
end
end
end
end)