mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 06:20:32 +01:00
425 lines
16 KiB
Lua
Executable File
425 lines
16 KiB
Lua
Executable File
local assumed_eye_pos = vector.new(0, 1.5, 0)
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local function vector_copy(v)
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return { x = v.x, y = v.y, z = v.z }
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end
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local function delay(x)
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return (function() return x end)
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end
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local function set_wielder_formspec(data, meta)
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meta:set_string("formspec",
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"invsize[8,"..(6+data.wield_inv_height)..";]"..
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"item_image[0,0;1,1;"..data.name_base.."_off]"..
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"label[1,0;"..minetest.formspec_escape(data.description).."]"..
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"list[current_name;"..minetest.formspec_escape(data.wield_inv_name)..";"..((8-data.wield_inv_width)*0.5)..",1;"..data.wield_inv_width..","..data.wield_inv_height..";]"..
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"list[current_player;main;0,"..(2+data.wield_inv_height)..";8,4;]")
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meta:set_string("infotext", data.description)
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end
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local function wielder_on(data, wielder_pos, wielder_node)
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data.fixup_node(wielder_pos, wielder_node)
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if wielder_node.name ~= data.name_base.."_off" then return end
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wielder_node.name = data.name_base.."_on"
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minetest.swap_node(wielder_pos, wielder_node)
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nodeupdate(wielder_pos)
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local wielder_meta = minetest.get_meta(wielder_pos)
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local inv = wielder_meta:get_inventory()
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local wield_inv_name = data.wield_inv_name
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local wieldindex, wieldstack
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for i, stack in ipairs(inv:get_list(wield_inv_name)) do
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if not stack:is_empty() then
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wieldindex = i
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wieldstack = stack
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break
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end
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end
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if not wieldindex then
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if not data.ghost_inv_name then return end
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wield_inv_name = data.ghost_inv_name
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inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool))
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wieldindex = 1
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wieldstack = inv:get_stack(wield_inv_name, 1)
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end
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local dir = minetest.facedir_to_dir(wielder_node.param2)
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-- under/above is currently intentionally left switched
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-- even though this causes some problems with deployers and e.g. seeds
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-- as there are some issues related to nodebreakers otherwise breaking 2 nodes afar.
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-- solidity would have to be checked as well,
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-- but would open a whole can of worms related to difference in nodebreaker/deployer behavior
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-- and the problems of wielders acting on themselves if below is solid
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local under_pos = vector.subtract(wielder_pos, dir)
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local above_pos = vector.subtract(under_pos, dir)
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local pitch
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local yaw
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if dir.z < 0 then
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yaw = 0
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pitch = 0
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elseif dir.z > 0 then
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yaw = math.pi
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pitch = 0
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elseif dir.x < 0 then
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yaw = 3*math.pi/2
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pitch = 0
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elseif dir.x > 0 then
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yaw = math.pi/2
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pitch = 0
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elseif dir.y > 0 then
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yaw = 0
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pitch = -math.pi/2
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else
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yaw = 0
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pitch = math.pi/2
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end
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local virtplayer = {
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get_inventory_formspec = delay(wielder_meta:get_string("formspec")),
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get_look_dir = delay(vector.multiply(dir, -1)),
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get_look_pitch = delay(pitch),
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get_look_yaw = delay(yaw),
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get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
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get_player_control_bits = delay(data.sneak and 64 or 0),
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get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),
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is_player = delay(true),
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is_fake_player = true,
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set_inventory_formspec = delay(),
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getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)),
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get_hp = delay(20),
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get_inventory = delay(inv),
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get_wielded_item = delay(wieldstack),
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get_wield_index = delay(wieldindex),
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get_wield_list = delay(wield_inv_name),
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moveto = delay(),
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punch = delay(),
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remove = delay(),
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right_click = delay(),
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setpos = delay(),
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set_hp = delay(),
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set_properties = delay(),
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set_wielded_item = function(self, item)
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wieldstack = item
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inv:set_stack(wield_inv_name, wieldindex, item)
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end,
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set_animation = delay(),
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set_attach = delay(),
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set_detach = delay(),
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set_bone_position = delay(),
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}
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local pointed_thing = { type="node", under=under_pos, above=above_pos }
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data.act(virtplayer, pointed_thing)
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if data.eject_drops then
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for i, stack in ipairs(inv:get_list("main")) do
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if not stack:is_empty() then
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pipeworks.tube_inject_item(wielder_pos, wielder_pos, dir, stack)
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inv:set_stack("main", i, ItemStack(""))
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end
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end
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end
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end
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local function wielder_off(data, pos, node)
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if node.name == data.name_base.."_on" then
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node.name = data.name_base.."_off"
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minetest.swap_node(pos, node)
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nodeupdate(pos)
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end
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end
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local function register_wielder(data)
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data.fixup_node = data.fixup_node or function (pos, node) end
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data.fixup_oldmetadata = data.fixup_oldmetadata or function (m) return m end
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for _, state in ipairs({ "off", "on" }) do
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local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
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if state == "on" then groups.not_in_creative_inventory = 1 end
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local tile_images = {}
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for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do
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table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png")
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end
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minetest.register_node(data.name_base.."_"..state, {
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description = data.description,
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tiles = tile_images,
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mesecons = {
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effector = {
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rules = pipeworks.rules_all,
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action_on = function (pos, node)
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wielder_on(data, pos, node)
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end,
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action_off = function (pos, node)
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wielder_off(data, pos, node)
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end,
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},
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},
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tube = {
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can_insert = function(pos, node, stack, tubedir)
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if not data.tube_permit_anteroposterior_insert then
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local nodedir = minetest.facedir_to_dir(node.param2)
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if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
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return false
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end
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item(data.wield_inv_name, stack)
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end,
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insert_object = function(pos, node, stack, tubedir)
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if not data.tube_permit_anteroposterior_insert then
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local nodedir = minetest.facedir_to_dir(node.param2)
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if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then
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return stack
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end
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item(data.wield_inv_name, stack)
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end,
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input_inventory = data.wield_inv_name,
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connect_sides = data.tube_connect_sides,
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can_remove = function(pos, node, stack, tubedir)
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return stack:get_count()
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end,
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},
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is_ground_content = true,
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paramtype2 = "facedir",
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tubelike = 1,
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groups = groups,
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sounds = default.node_sound_stone_defaults(),
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drop = data.name_base.."_off",
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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set_wielder_formspec(data, meta)
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local inv = meta:get_inventory()
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inv:set_size(data.wield_inv_name, data.wield_inv_width*data.wield_inv_height)
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if data.ghost_inv_name then
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inv:set_size(data.ghost_inv_name, 1)
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end
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if data.eject_drops then
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inv:set_size("main", 100)
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end
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end,
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after_place_node = function (pos, placer)
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pipeworks.scan_for_tube_objects(pos)
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local placer_pos = placer:getpos()
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if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
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if placer_pos then
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local dir = vector.subtract(pos, placer_pos)
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local node = minetest.get_node(pos)
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node.param2 = minetest.dir_to_facedir(dir, true)
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minetest.set_node(pos, node)
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minetest.log("action", "real (6d) facedir: " .. node.param2)
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end
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minetest.get_meta(pos):set_string("owner", placer:get_player_name())
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end,
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can_dig = (data.can_dig_nonempty_wield_inv and delay(true) or function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty(data.wield_inv_name)
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end),
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- The legacy-node fixup is done here in a
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-- different form from the standard fixup,
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-- rather than relying on a standard fixup
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-- in an on_dig callback, because some
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-- non-standard diggers (such as technic's
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-- mining drill) don't respect on_dig.
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oldmetadata = data.fixup_oldmetadata(oldmetadata)
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for _, stack in ipairs(oldmetadata.inventory[data.wield_inv_name] or {}) do
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if not stack:is_empty() then
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minetest.add_item(pos, stack)
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end
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end
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pipeworks.scan_for_tube_objects(pos)
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end,
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on_punch = data.fixup_node,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return stack:get_count()
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if not pipeworks.may_configure(pos, player) then return 0 end
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return count
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end
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})
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end
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end
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if pipeworks.enable_node_breaker then
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local data
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data = {
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name_base = "pipeworks:nodebreaker",
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description = "Node Breaker",
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texture_base = "pipeworks_nodebreaker",
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texture_stateful = { top = true, bottom = true, side2 = true, side1 = true, front = true },
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tube_connect_sides = { top=1, bottom=1, left=1, right=1, back=1 },
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tube_permit_anteroposterior_insert = false,
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wield_inv_name = "pick",
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wield_inv_width = 1,
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wield_inv_height = 1,
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can_dig_nonempty_wield_inv = true,
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ghost_inv_name = "ghost_pick",
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ghost_tool = "default:pick_mese",
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fixup_node = function (pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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-- Node breakers predating the visible pick slot
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-- may have been partially updated. This code
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-- fully updates them. Some have been observed
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-- to have no pick slot at all; first add one.
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if inv:get_size("pick") ~= 1 then
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inv:set_size("pick", 1)
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end
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-- Originally, they had a ghost pick in a "pick"
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-- inventory, no other inventory, and no form.
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-- The partial update of early with-form node
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-- breaker code gives them "ghost_pick" and "main"
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-- inventories, but leaves the old ghost pick in
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-- the "pick" inventory, and doesn't add a form.
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-- First perform that partial update.
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if inv:get_size("ghost_pick") ~= 1 then
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inv:set_size("ghost_pick", 1)
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inv:set_size("main", 100)
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end
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-- If the node breaker predates the visible pick
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-- slot, which we can detect by it not having a
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-- form, then the pick slot needs to be cleared
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-- of the old ghost pick.
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if (meta:get_string("formspec") or "") == "" then
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inv:set_stack("pick", 1, ItemStack(""))
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end
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-- Finally, unconditionally set the formspec
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-- and infotext. This not only makes the
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-- pick slot visible for node breakers where
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-- it wasn't before; it also updates the form
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-- for node breakers that had an older version
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-- of the form, and sets infotext where it was
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-- missing for early with-form node breakers.
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set_wielder_formspec(data, meta)
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end,
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fixup_oldmetadata = function (oldmetadata)
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-- Node breakers predating the visible pick slot,
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-- with node form, kept their ghost pick in an
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-- inventory named "pick", the same name as the
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-- later visible pick slot. The pick must be
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-- removed to avoid spilling it.
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if not oldmetadata.fields.formspec then
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return { inventory = { pick = {} }, fields = oldmetadata.fields }
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else
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return oldmetadata
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end
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end,
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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local oldwieldstack = ItemStack(wieldstack)
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local on_use = (minetest.registered_items[wieldstack:get_name()] or {}).on_use
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if on_use then
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wieldstack = on_use(wieldstack, virtplayer, pointed_thing) or wieldstack
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virtplayer:set_wielded_item(wieldstack)
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else
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local under_node = minetest.get_node(pointed_thing.under)
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local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig
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on_dig(pointed_thing.under, under_node, virtplayer)
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wieldstack = virtplayer:get_wielded_item()
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end
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local wieldname = wieldstack:get_name()
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if wieldname == oldwieldstack:get_name() then
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-- don't mechanically wear out tool
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if wieldstack:get_count() == oldwieldstack:get_count() and
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wieldstack:get_metadata() == oldwieldstack:get_metadata() and
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((minetest.registered_items[wieldstack:get_name()] or {}).wear_represents or "mechanical_wear") == "mechanical_wear" then
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virtplayer:set_wielded_item(oldwieldstack)
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end
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elseif wieldname ~= "" then
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-- tool got replaced by something else:
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-- treat it as a drop
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virtplayer:get_inventory():add_item("main", wieldstack)
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virtplayer:set_wielded_item(ItemStack(""))
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end
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end,
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eject_drops = true,
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}
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register_wielder(data)
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minetest.register_craft({
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output = "pipeworks:nodebreaker_off",
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recipe = {
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{ "group:wood", "default:pick_mese", "group:wood" },
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{ "default:stone", "mesecons:piston", "default:stone" },
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{ "default:stone", "mesecons:mesecon", "default:stone" },
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}
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})
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-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off")
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minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on")
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minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off")
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minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on")
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-- turn legacy auto-tree-taps into node breakers
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dofile(pipeworks.modpath.."/legacy.lua")
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end
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if pipeworks.enable_deployer then
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register_wielder({
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name_base = "pipeworks:deployer",
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description = "Deployer",
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texture_base = "pipeworks_deployer",
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texture_stateful = { front = true },
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tube_connect_sides = { back=1 },
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tube_permit_anteroposterior_insert = true,
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wield_inv_name = "main",
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wield_inv_width = 3,
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wield_inv_height = 3,
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can_dig_nonempty_wield_inv = false,
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masquerade_as_owner = true,
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sneak = false,
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act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack)
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end,
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eject_drops = false,
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})
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minetest.register_craft({
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output = "pipeworks:deployer_off",
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recipe = {
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{ "group:wood", "default:chest", "group:wood" },
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{ "default:stone", "mesecons:piston", "default:stone" },
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{ "default:stone", "mesecons:mesecon", "default:stone" },
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}
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})
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-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
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minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
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minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
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end
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if pipeworks.enable_dispenser then
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register_wielder({
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name_base = "pipeworks:dispenser",
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description = "Dispenser",
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texture_base = "pipeworks_dispenser",
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texture_stateful = { front = true },
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tube_connect_sides = { back=1 },
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tube_permit_anteroposterior_insert = true,
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wield_inv_name = "main",
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wield_inv_width = 3,
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wield_inv_height = 3,
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can_dig_nonempty_wield_inv = false,
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masquerade_as_owner = false,
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sneak = true,
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act = function(virtplayer, pointed_thing)
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local wieldstack = virtplayer:get_wielded_item()
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virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) or wieldstack)
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end,
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eject_drops = false,
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})
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minetest.register_craft({
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output = "pipeworks:dispenser_off",
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recipe = {
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{ "default:desert_sand", "default:chest", "default:desert_sand" },
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{ "default:stone", "mesecons:piston", "default:stone" },
|
|
{ "default:stone", "mesecons:mesecon", "default:stone" },
|
|
}
|
|
})
|
|
end
|