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https://github.com/sys4-fr/server-nalc.git
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b6e44b4047
- Updated hud/hunger splitting while keeping our configuration and solving issues
102 lines
2.2 KiB
Lua
102 lines
2.2 KiB
Lua
HUD_SB_SIZE = {x = 24, y = 24}
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HUD_HEALTH_POS = {x = 0.5,y = 1}
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HUD_HEALTH_OFFSET = {x = -262, y = -87}
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HUD_AIR_POS = {x = 0.5, y = 1}
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HUD_AIR_OFFSET = {x = 15, y = -87}
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HUD_HUNGER_POS = {x = 0.5, y = 1}
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HUD_HUNGER_OFFSET = {x = 15, y = -110}
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HUD_ARMOR_POS = {x = 0.5, y = 1}
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HUD_ARMOR_OFFSET = {x = -262, y = -110}
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-- read hud.conf settings
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hud.read_conf()
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local damage_enabled = minetest.setting_getbool("enable_damage")
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hud.show_hunger = minetest.get_modpath("hunger") ~= nil
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hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
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-- check if some settings are invalid
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local enable_hunger = minetest.setting_getbool("hud_hunger_enable")
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if (enable_hunger == true or HUD_ENABLE_HUNGER == true) and not hud.show_hunger then
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hud.notify_hunger(5)
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end
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if damage_enabled then
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hud.register("health", {
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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size = HUD_SB_SIZE,
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text = "hud_heart_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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background = "hud_heart_bg.png",
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events = {
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{
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type = "damage",
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func = function(player)
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hud.change_item(player, "health", {number = player:get_hp()})
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end
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}
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},
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})
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hud.register("air", {
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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size = HUD_SB_SIZE,
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text = "hud_air_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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background = nil,
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events = {
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{
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type = "breath",
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func = function(player)
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local air = player:get_breath()
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if air > 10 then
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air = 0
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end
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hud.change_item(player, "air", {number = air * 2})
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end
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}
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},
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})
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hud.register("armor", {
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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size = HUD_SB_SIZE,
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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background = "hud_armor_bg.png",
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autohide_bg = true,
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max = 20,
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})
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local start_value = 0
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if show_hunger then
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start_value = 20
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end
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hud.register("hunger", {
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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size = HUD_SB_SIZE,
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text = "hud_hunger_fg.png",
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number = start_value,
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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background = "hud_hunger_bg.png",
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--autohide_bg = true,
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max = 0,
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})
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else
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hud.show_armor = false
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end
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