mirror of
https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
74 lines
1.9 KiB
Lua
Executable File
74 lines
1.9 KiB
Lua
Executable File
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-- Bunny by ExeterDad
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mobs:register_mob("mobs:bunny", {
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-- animal, monster, npc
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type = "animal",
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-- is it aggressive
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passive = true,
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-- health & armor
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hp_min = 3, hp_max = 6, armor = 200,
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-- textures and model
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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drawtype = "front",
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textures = {
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{"mobs_bunny_grey.png"},
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{"mobs_bunny_brown.png"},
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{"mobs_bunny_white.png"},
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},
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-- sounds
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sounds = {},
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makes_footstep_sound = false,
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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-- drops meat when deat
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 1, max = 2,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15,
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stand_start = 1, stand_end = 15,
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walk_start = 16, walk_end = 24,
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},
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-- follows carrot from farming redo
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follow = "farming:carrot",
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view_range = 8,
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-- eat carrots
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replace_rate = 80,
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replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
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replace_with = "air",
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-- right click to pick up rabbit
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 4 then
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self.food = 0
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self.tamed = true
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end
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return
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end
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if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
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clicker:get_inventory():add_item("main", "mobs:bunny")
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self.object:remove()
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end
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end,
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})
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mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
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mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 0)
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