mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 02:30:38 +01:00
37 lines
1.2 KiB
Lua
37 lines
1.2 KiB
Lua
|
|
-- stores up to 4 marker positions for each player
|
|
markers.positions = {}
|
|
|
|
-- store the positions of that many markers for each player (until server restart)
|
|
markers.MAX_MARKERS = 50;
|
|
|
|
-- the protection against digging of the marker by other players expires after this time
|
|
markers.EXPIRE_AFTER = 60*60*24;
|
|
|
|
-- self-protected areas can not get higher than 100 blocks
|
|
markers.MAX_HEIGHT = 100;
|
|
|
|
-- only areas up to this size (in square meters) can be protected
|
|
markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
|
|
|
|
-- show only areas withhin this range when showing the list of ALL areas
|
|
-- (else it does get too crowded on multiplayer servers)
|
|
-- set to something >60000 in order to view all areas; set to a smaller
|
|
-- value (i.e. 500) on multiplayer servers with many protected areas
|
|
|
|
if( #areas.areas > 1000 ) then
|
|
markers.AREA_RANGE = 100;
|
|
elseif( #areas.areas > 100 ) then
|
|
markers.AREA_RANGE = 1000;
|
|
else
|
|
markers.AREA_RANGE = 100000;
|
|
end
|
|
|
|
-- for most cases, the default values ought to work
|
|
--markers.AREA_RANGE = 100000;
|
|
|
|
if( io.open(minetest.get_worldpath().."/markers_settings.txt","r")) then
|
|
io.close()
|
|
dofile(minetest.get_worldpath().."/markers_settings.txt")
|
|
end
|