mirror of
https://github.com/sys4-fr/server-nalc.git
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83b50783c6
- It seems in fact that sometimes, when you give the fourth diamond to a NPC, it does not follow because you're too close to it. (engine's entity issue, or algorythm issue, but not really one since you just have to move in 99% of the cases to make the NPC follow you)
114 lines
3.2 KiB
Lua
Executable File
114 lines
3.2 KiB
Lua
Executable File
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-- Npc by TenPlus1
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mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
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"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
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"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
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"default:bronze_ingot", "bucket:bucket_water" }
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mobs.npc_max_hp = 20
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mobs:register_mob("mobs:npc", {
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-- animal, monster, npc
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type = "npc",
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-- aggressive, deals 6 damage to player/monster when hit
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passive = false,
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damage = 6,
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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hp_min = 20,
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hp_max = 20,
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armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {
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{"mobs_npc.png"},
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},
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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-- drops wood and chance of apples when dead
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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{name = "default:axe_stone",
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chance = 3, min = 1, max = 1},
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 4,},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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-- follow diamond
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follow = "default:diamond",
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view_range = 16,
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-- set owner and order
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owner = "",
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order = "follow",
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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-- right clicking with "cooked meat" or "bread" will give npc more health
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:meat"
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or item:get_name() == "farming:bread" then
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local hp = self.object:get_hp()
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if hp + 4 > self.hp_max then
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return
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end
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_hp(hp + 4)
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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elseif item:get_name() == "default:diamond" then
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self.diamond_count = (self.diamond_count or 0) + 1
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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if self.diamond_count < 4 then return end
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if self.owner == "" then
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self.owner = clicker:get_player_name()
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else
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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end
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end
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end,
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})
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-- spawning enable for now
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mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, -1, 20000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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