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server-nalc/mods/mobs/wolf.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

60 lines
1.3 KiB
Lua
Executable File

-- Wolf (from Mobs_plus)
mobs:register_mob("mobs:wolf", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_wolf.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 5,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
{name = "maptools:copper_coin",
chance = 2,
min = 1,
max = 4,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
mobs:register_egg("mobs:wolf", "Wolf", "mobs_wolf_inv.png", 1)