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server-nalc/mods/mobs/stonemonster.lua
Ombridride d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00

63 lines
1.7 KiB
Lua
Executable File

-- Stone Monster by PilzAdam
mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 30, hp_max = 35, armor = 60,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_stone_monster.png"},
},
visual_size = {x=3, y=2.6},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 0,
view_range = 16,
-- chance of dropping torch, iron, lump and coins
drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 2, min = 2, max = 3,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
})
-- spawns on stone between -1 and 5 light, 1 in 5500 chance, 1 in area below -5
mobs:register_spawn("mobs:stone_monster", {"default:stone", "nether:dirt_top"}, 5, -1, 5500, 1, -5)
-- register spawn egg
mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1)