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server-nalc/mods/mobs/wolf.lua
Ombridride d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00

65 lines
1.3 KiB
Lua
Executable File

-- Wolf (from Mobs_plus)
mobs:register_mob("mobs:wolf", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 4,
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_wolf.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- Continuer d'organiser le code à partir d'ici --
makes_footstep_sound = true,
view_range = 16,
walk_velocity = 3,
run_velocity = 5,
damage = 4,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
{name = "maptools:copper_coin",
chance = 2,
min = 1,
max = 4,},
},
light_resistant = false,
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
sounds = {
random = "mobs_wolf",
},
jump = true,
})
mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 10000, 1, 31000)