mirror of
https://github.com/sys4-fr/server-nalc.git
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d327fcb74a
- Remove the jump step (useless now) - Some health adjustments - Some damage adjustments - Add blood textures for some mobs (spider/red, creeper/green) - Begin the cleaning and organisation code for the wolfs and creepers mobs
65 lines
1.3 KiB
Lua
Executable File
65 lines
1.3 KiB
Lua
Executable File
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-- Wolf (from Mobs_plus)
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mobs:register_mob("mobs:wolf", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 4 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 4,
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 200,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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drawtype = "front",
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available_textures = {
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total = 1,
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texture_1 = {"mobs_wolf.png"},
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},
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--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
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blood_texture = "mobs_blood.png",
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-- Continuer d'organiser le code à partir d'ici --
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 3,
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run_velocity = 5,
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damage = 4,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 1,
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max = 4,},
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},
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light_resistant = false,
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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on_rightclick = nil,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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},
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sounds = {
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random = "mobs_wolf",
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},
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jump = true,
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 10000, 1, 31000)
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