mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-09 20:10:18 +01:00
53588bf528
- (I hope) sethome works
118 lines
3.4 KiB
Lua
Executable File
118 lines
3.4 KiB
Lua
Executable File
local real_homes_file = minetest.get_worldpath() .. "/real_homes"
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local nether_homes_file = minetest.get_worldpath() .. "/nether_homes"
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local homepos = {real = {},nether = {}}
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local function loadhomes()
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local input = io.open(real_homes_file, "r")
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if input then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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homepos.real[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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else
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homepos.real = {}
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end
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input = io.open(nether_homes_file, "r")
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if input then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*n")
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homepos.nether[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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else
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homepos.nether = {}
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end
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end
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loadhomes()
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minetest.register_privilege("home", "Can use /sethome and /home")
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local changed = false
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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if not player_in_nether then return end
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local is_in_nether = table.icontains(players_in_nether, name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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end
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if homepos[player:get_player_name()] then
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if is_in_nether then
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player:setpos(nether.homepos[player:get_player_name()])
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else
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player:setpos(real.homepos[player:get_player_name()])
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end
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minetest.chat_send_player(name, "Teleported to home!")
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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end
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end,
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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-- Find players in the nether
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local players_in_nether = {}
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local seeking = 0
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local nether_file = io.open(minetest.get_worldpath().."/nether_players","r")
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if not nether_file then return end
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local player_in_nether_read = nether_file:read()
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--if player_in_nether_read == "" then
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--if not players_in_nether then return end
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player_in_nether = player_in_nether_read:split(" ")
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local is_in_nether = table.icontains(players_in_nether, name)
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if is_in_nether == true then
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homepos.nether[player:get_player_name()] = pos
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else
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homepos.real[player:get_player_name()] = pos
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end
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minetest.chat_send_player(name, "Home set!")
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changed = true
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if changed then
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local output = 0
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if is_in_nether then
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output = io.open(nether_homes_file, "w")
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if output == 0 then return end -- Had not open the file
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for i, v in pairs(homepos.nether) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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else
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output = io.open(real_homes_file, "w")
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for i, v in pairs(homepos.real) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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end
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io.close(output)
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changed = false
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end
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end,
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})
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