mirror of
https://github.com/sys4-fr/server-nalc.git
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91 lines
2.1 KiB
Lua
Executable File
91 lines
2.1 KiB
Lua
Executable File
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-- Yeti by TenPlus1
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mobs:register_mob("mobs:yeti", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, deals 7 damage to player when hit
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passive = false,
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damage = 3,
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attack_type = "dogshoot",
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pathfinding = false,
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reach = 2,
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shoot_interval = .75,
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arrow = "mobs:snowball",
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shoot_offset = 2,
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-- health & armor
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hp_min = 20,
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hp_max = 25,
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armor = 100,
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-- textures and model
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collisionbox = {-0.42,-1.2,-0.42, 0.42,0.96,0.42},
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visual = "mesh",
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mesh = "character.b3d",
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textures = {
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{"mobs_yeti.png"},
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},
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visual_size = {x=1.2, y=1.2},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dirtmonster",
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shoot_attack = "mobs_stonemonster_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 1,
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-- drops ice when dead
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drops = {
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{name = "default:ice",
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chance = 1, min = 1, max = 3,},
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{name = "maptools:silver_coin",
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chance = 2, min = 1, max = 1,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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})
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-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below 31000
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mobs:spawn_specific("mobs:yeti", {"default:dirt_with_snow", "default:snow", "default:snowblock"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, false)
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-- register spawn egg
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mobs:register_egg("mobs:yeti", "Yeti", "mobs_yeti_inv.png", 1)
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-- snowball (weapon)
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mobs:register_arrow("mobs:snowball", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_snowball.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 3},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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