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server-nalc/mods/3d_armor/shields/init.lua
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

119 lines
3.0 KiB
Lua
Executable File

local use_moreores = minetest.get_modpath("moreores")
-- Regisiter Shields
minetest.register_tool("shields:shield_admin", {
description = "Admin Shield",
inventory_image = "shields_inv_shield_admin.png",
groups = {armor_shield=1000, armor_heal=100, armor_use=0},
wear = 0,
})
if ARMOR_MATERIALS.wood then
minetest.register_tool("shields:shield_wood", {
description = "Wooden Shield",
inventory_image = "shields_inv_shield_wood.png",
groups = {armor_shield=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_wood", {
description = "Enhanced Wood Shield",
inventory_image = "shields_inv_shield_enhanced_wood.png",
groups = {armor_shield=6, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_craft({
output = "shields:shield_enhanced_wood",
recipe = {
{"default:steel_ingot"},
{"shields:shield_wood"},
{"default:steel_ingot"},
},
})
end
if ARMOR_MATERIALS.cactus then
minetest.register_tool("shields:shield_cactus", {
description = "Cactus Shield",
inventory_image = "shields_inv_shield_cactus.png",
groups = {armor_shield=6, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("shields:shield_enhanced_cactus", {
description = "Enhanced Cactus Shield",
inventory_image = "shields_inv_shield_enhanced_cactus.png",
groups = {armor_shield=7, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_craft({
output = "shields:shield_enhanced_cactus",
recipe = {
{"default:steel_ingot"},
{"shields:shield_cactus"},
{"default:steel_ingot"},
},
})
end
if ARMOR_MATERIALS.steel then
minetest.register_tool("shields:shield_steel", {
description = "Steel Shield",
inventory_image = "shields_inv_shield_steel.png",
groups = {armor_shield=8, armor_heal=0, armor_use=500},
wear = 0,
})
end
if ARMOR_MATERIALS.bronze then
minetest.register_tool("shields:shield_bronze", {
description = "Bronze Shield",
inventory_image = "shields_inv_shield_bronze.png",
groups = {armor_shield=10, armor_heal=6, armor_use=250},
wear = 0,
})
end
if ARMOR_MATERIALS.diamond then
minetest.register_tool("shields:shield_diamond", {
description = "Diamond Shield",
inventory_image = "shields_inv_shield_diamond.png",
groups = {armor_shield=14, armor_heal=12, armor_use=100},
wear = 0,
})
end
if ARMOR_MATERIALS.gold then
minetest.register_tool("shields:shield_gold", {
description = "Gold Shield",
inventory_image = "shields_inv_shield_gold.png",
groups = {armor_shield=12, armor_heal=6, armor_use=200},
wear = 0,
})
end
if ARMOR_MATERIALS.mithril then
minetest.register_tool("shields:shield_mithril", {
description = "Mithril Shield",
inventory_image = "shields_inv_shield_mithril.png",
groups = {armor_shield=15, armor_heal=12, armor_use=50},
wear = 0,
})
end
for k, v in pairs(ARMOR_MATERIALS) do
minetest.register_craft({
output = "shields:shield_"..k,
recipe = {
{v, v, v},
{v, v, v},
{"", v, ""},
},
})
end
minetest.after(0, function()
table.insert(armor.elements, "shield")
end)