1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 08:10:38 +01:00
server-nalc/mods/mobs/models/mobs_stone_monster.x
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

2754 lines
108 KiB
Plaintext
Executable File

xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.019749, 0.002151, 3.487330, 1.000000;;
}
Frame Armature_Root {
FrameTransformMatrix {
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0.006250, 0.000000, 0.999981, 0.000000,
-0.000000,-1.000000, 0.000000, 0.000000,
-0.013160,-0.000000,-0.231382, 1.000000;;
}
Frame Armature_Bone_001 {
FrameTransformMatrix {
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-0.006249, 0.999758,-0.021075, 0.000000,
-0.777564, 2.195408, 0.000000, 1.000000;;
}
} //End of Armature_Bone_001
Frame Armature_Bone_002 {
FrameTransformMatrix {
0.986605, 0.002728, 0.163107, 0.000000,
0.163010, 0.021813,-0.986383, 0.000000,
-0.006249, 0.999758, 0.021076, 0.000000,
0.734794, 2.204861, 0.000000, 1.000000;;
}
} //End of Armature_Bone_002
Frame Armature_Bone_003 {
FrameTransformMatrix {
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0.006403,-0.997984, 0.063140, 0.000000,
0.000395,-0.063139,-0.998005, 0.000000,
0.287642,-0.253263, 0.000001, 1.000000;;
}
} //End of Armature_Bone_003
Frame Armature_Bone_004 {
FrameTransformMatrix {
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0.006403,-0.997984,-0.063141, 0.000000,
-0.000395, 0.063139,-0.998005, 0.000000,
-0.421866,-0.257697, 0.000001, 1.000000;;
}
} //End of Armature_Bone_004
} //End of Armature_Root
Frame Cube_003 {
FrameTransformMatrix {
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4;20;21;22;23;,
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4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;,
4;48;49;50;51;,
4;52;53;54;55;,
4;56;57;58;59;,
4;60;61;62;63;,
4;64;65;66;67;,
4;68;69;70;71;,
4;72;73;74;75;,
4;76;77;78;79;,
4;80;81;82;83;,
4;84;85;86;87;,
4;88;89;90;91;,
4;92;93;94;95;,
4;96;97;98;99;,
4;100;101;102;103;,
4;104;105;106;107;,
4;108;109;110;111;,
4;112;113;114;115;,
4;116;117;118;119;,
4;120;121;122;123;,
4;124;125;126;127;,
4;128;129;130;131;,
4;132;133;134;135;,
4;136;137;138;139;,
4;140;141;142;143;,
4;144;145;146;147;,
4;148;149;150;151;,
4;152;153;154;155;,
4;156;157;158;159;,
4;160;161;162;163;,
4;164;165;166;167;,
4;168;169;170;171;,
4;172;173;174;175;,
4;176;177;178;179;,
4;180;181;182;183;,
4;184;185;186;187;,
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MeshMaterialList { //Cube_000 Material List
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SkinWeights {
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SkinWeights {
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} //End of Root Frame
AnimationSet {
Animation {
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AnimationKey { //Rotation
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64;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
65;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
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AnimationKey { //Scale
1;
66;
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1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
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10;3; 1.000000, 1.000000, 1.000000;;,
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22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
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25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
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63;3; 1.000000, 1.000000, 1.000000;;,
64;3; 1.000000, 1.000000, 1.000000;;,
65;3; 1.000000, 1.000000, 1.000000;;;
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}
Animation {
{Armature_Root}
AnimationKey { //Position
2;
66;
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1;3; -0.013160,-0.000000,-0.210566;;,
2;3; -0.013160,-0.000000,-0.210566;;,
3;3; -0.013160,-0.000000,-0.210566;;,
4;3; -0.013160,-0.000000,-0.210566;;,
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11;3; -0.013160,-0.000000,-0.210566;;,
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13;3; -0.013160,-0.000000,-0.210566;;,
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64;3; -0.013160,-0.000000,-0.210566;;,
65;3; -0.013160,-0.000000,-0.210566;;;
}
AnimationKey { //Rotation
0;
66;
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1;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
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3;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
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5;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
6;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
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14;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
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64;4; -0.707103, 0.707103, 0.002210,-0.002210;;,
65;4; -0.707103, 0.707103, 0.002210,-0.002210;;;
}
AnimationKey { //Scale
1;
66;
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1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
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4;3; 1.000000, 1.000000, 1.000000;;,
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6;3; 1.000000, 1.000000, 1.000000;;,
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22;3; 1.000000, 1.000000, 1.000000;;,
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25;3; 1.000000, 1.000000, 1.000000;;,
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27;3; 1.000000, 1.000000, 1.000000;;,
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29;3; 1.000000, 1.000000, 1.000000;;,
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63;3; 1.000000, 1.000000, 1.000000;;,
64;3; 1.000000, 1.000000, 1.000000;;,
65;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Bone_001}
AnimationKey { //Position
2;
66;
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1;3; -0.777564, 2.195408, 0.000000;;,
2;3; -0.777564, 2.195408, 0.000000;;,
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64;3; -0.777564, 2.195408, 0.000000;;,
65;3; -0.777564, 2.195408, 0.000000;;;
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AnimationKey { //Rotation
0;
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AnimationKey { //Scale
1;
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Animation {
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AnimationKey { //Position
2;
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65;3; 0.734794, 2.204861, 0.000000;;;
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AnimationKey { //Rotation
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AnimationKey { //Scale
1;
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63;3; 1.000000, 1.000000, 1.000000;;,
64;3; 1.000000, 1.000000, 1.000000;;,
65;3; 1.000000, 1.000000, 1.000000;;;
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}
Animation {
{Armature_Bone_003}
AnimationKey { //Position
2;
66;
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1;3; 0.287642,-0.253263, 0.000001;;,
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64;3; 0.287642,-0.253263, 0.000001;;,
65;3; 0.287642,-0.253263, 0.000001;;;
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AnimationKey { //Rotation
0;
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1;4; -0.000000, 0.999995, 0.003208, 0.000000;;,
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AnimationKey { //Scale
1;
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}
Animation {
{Armature_Bone_004}
AnimationKey { //Position
2;
66;
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64;3; -0.421866,-0.257697, 0.000001;;,
65;3; -0.421866,-0.257697, 0.000001;;;
}
AnimationKey { //Rotation
0;
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56;4; 0.114400, 0.991440, 0.003180,-0.000348;;,
57;4; 0.126513, 0.991440, 0.003180,-0.000385;;,
58;4; 0.130526, 0.991440, 0.003180,-0.000397;;,
59;4; 0.122463, 0.991968, 0.003182,-0.000373;;,
60;4; 0.099000, 0.993506, 0.003187,-0.000301;;,
61;4; 0.065270, 0.995717, 0.003194,-0.000199;;,
62;4; 0.031536, 0.997928, 0.003201,-0.000096;;,
63;4; 0.008066, 0.999466, 0.003206,-0.000025;;,
64;4; -0.000000, 0.999995, 0.003208, 0.000000;;,
65;4; -0.000000, 0.999995, 0.003208, 0.000000;;;
}
AnimationKey { //Scale
1;
66;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;,
50;3; 1.000000, 1.000000, 1.000000;;,
51;3; 1.000000, 1.000000, 1.000000;;,
52;3; 1.000000, 1.000000, 1.000000;;,
53;3; 1.000000, 1.000000, 1.000000;;,
54;3; 1.000000, 1.000000, 1.000000;;,
55;3; 1.000000, 1.000000, 1.000000;;,
56;3; 1.000000, 1.000000, 1.000000;;,
57;3; 1.000000, 1.000000, 1.000000;;,
58;3; 1.000000, 1.000000, 1.000000;;,
59;3; 1.000000, 1.000000, 1.000000;;,
60;3; 1.000000, 1.000000, 1.000000;;,
61;3; 1.000000, 1.000000, 1.000000;;,
62;3; 1.000000, 1.000000, 1.000000;;,
63;3; 1.000000, 1.000000, 1.000000;;,
64;3; 1.000000, 1.000000, 1.000000;;,
65;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Cube_003}
AnimationKey { //Position
2;
66;
0;3; -0.019749,-0.002151,-3.487330;;,
1;3; -0.019749,-0.002151,-3.487330;;,
2;3; -0.019749,-0.002151,-3.487330;;,
3;3; -0.019749,-0.002151,-3.487330;;,
4;3; -0.019749,-0.002151,-3.487330;;,
5;3; -0.019749,-0.002151,-3.487330;;,
6;3; -0.019749,-0.002151,-3.487330;;,
7;3; -0.019749,-0.002151,-3.487330;;,
8;3; -0.019749,-0.002151,-3.487330;;,
9;3; -0.019749,-0.002151,-3.487330;;,
10;3; -0.019749,-0.002151,-3.487330;;,
11;3; -0.019749,-0.002151,-3.487330;;,
12;3; -0.019749,-0.002151,-3.487330;;,
13;3; -0.019749,-0.002151,-3.487330;;,
14;3; -0.019749,-0.002151,-3.487330;;,
15;3; -0.019749,-0.002151,-3.487330;;,
16;3; -0.019749,-0.002151,-3.487330;;,
17;3; -0.019749,-0.002151,-3.487330;;,
18;3; -0.019749,-0.002151,-3.487330;;,
19;3; -0.019749,-0.002151,-3.487330;;,
20;3; -0.019749,-0.002151,-3.487330;;,
21;3; -0.019749,-0.002151,-3.487330;;,
22;3; -0.019749,-0.002151,-3.487330;;,
23;3; -0.019749,-0.002151,-3.487330;;,
24;3; -0.019749,-0.002151,-3.487330;;,
25;3; -0.019749,-0.002151,-3.487330;;,
26;3; -0.019749,-0.002151,-3.487330;;,
27;3; -0.019749,-0.002151,-3.487330;;,
28;3; -0.019749,-0.002151,-3.487330;;,
29;3; -0.019749,-0.002151,-3.487330;;,
30;3; -0.019749,-0.002151,-3.487330;;,
31;3; -0.019749,-0.002151,-3.487330;;,
32;3; -0.019749,-0.002151,-3.487330;;,
33;3; -0.019749,-0.002151,-3.487330;;,
34;3; -0.019749,-0.002151,-3.487330;;,
35;3; -0.019749,-0.002151,-3.487330;;,
36;3; -0.019749,-0.002151,-3.487330;;,
37;3; -0.019749,-0.002151,-3.487330;;,
38;3; -0.019749,-0.002151,-3.487330;;,
39;3; -0.019749,-0.002151,-3.487330;;,
40;3; -0.019749,-0.002151,-3.487330;;,
41;3; -0.019749,-0.002151,-3.487330;;,
42;3; -0.019749,-0.002151,-3.487330;;,
43;3; -0.019749,-0.002151,-3.487330;;,
44;3; -0.019749,-0.002151,-3.487330;;,
45;3; -0.019749,-0.002151,-3.487330;;,
46;3; -0.019749,-0.002151,-3.487330;;,
47;3; -0.019749,-0.002151,-3.487330;;,
48;3; -0.019749,-0.002151,-3.487330;;,
49;3; -0.019749,-0.002151,-3.487330;;,
50;3; -0.019749,-0.002151,-3.487330;;,
51;3; -0.019749,-0.002151,-3.487330;;,
52;3; -0.019749,-0.002151,-3.487330;;,
53;3; -0.019749,-0.002151,-3.487330;;,
54;3; -0.019749,-0.002151,-3.487330;;,
55;3; -0.019749,-0.002151,-3.487330;;,
56;3; -0.019749,-0.002151,-3.487330;;,
57;3; -0.019749,-0.002151,-3.487330;;,
58;3; -0.019749,-0.002151,-3.487330;;,
59;3; -0.019749,-0.002151,-3.487330;;,
60;3; -0.019749,-0.002151,-3.487330;;,
61;3; -0.019749,-0.002151,-3.487330;;,
62;3; -0.019749,-0.002151,-3.487330;;,
63;3; -0.019749,-0.002151,-3.487330;;,
64;3; -0.019749,-0.002151,-3.487330;;,
65;3; -0.019749,-0.002151,-3.487330;;;
}
AnimationKey { //Rotation
0;
66;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
40;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
41;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
42;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
43;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
44;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
45;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
46;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
47;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
48;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
49;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
50;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
51;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
52;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
53;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
54;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
55;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
56;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
57;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
58;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
59;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
60;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
61;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
62;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
63;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
64;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
65;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
66;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;,
40;3; 1.000000, 1.000000, 1.000000;;,
41;3; 1.000000, 1.000000, 1.000000;;,
42;3; 1.000000, 1.000000, 1.000000;;,
43;3; 1.000000, 1.000000, 1.000000;;,
44;3; 1.000000, 1.000000, 1.000000;;,
45;3; 1.000000, 1.000000, 1.000000;;,
46;3; 1.000000, 1.000000, 1.000000;;,
47;3; 1.000000, 1.000000, 1.000000;;,
48;3; 1.000000, 1.000000, 1.000000;;,
49;3; 1.000000, 1.000000, 1.000000;;,
50;3; 1.000000, 1.000000, 1.000000;;,
51;3; 1.000000, 1.000000, 1.000000;;,
52;3; 1.000000, 1.000000, 1.000000;;,
53;3; 1.000000, 1.000000, 1.000000;;,
54;3; 1.000000, 1.000000, 1.000000;;,
55;3; 1.000000, 1.000000, 1.000000;;,
56;3; 1.000000, 1.000000, 1.000000;;,
57;3; 1.000000, 1.000000, 1.000000;;,
58;3; 1.000000, 1.000000, 1.000000;;,
59;3; 1.000000, 1.000000, 1.000000;;,
60;3; 1.000000, 1.000000, 1.000000;;,
61;3; 1.000000, 1.000000, 1.000000;;,
62;3; 1.000000, 1.000000, 1.000000;;,
63;3; 1.000000, 1.000000, 1.000000;;,
64;3; 1.000000, 1.000000, 1.000000;;,
65;3; 1.000000, 1.000000, 1.000000;;;
}
}
} //End of AnimationSet