mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
84 lines
2.7 KiB
Plaintext
Executable File
84 lines
2.7 KiB
Plaintext
Executable File
|
||
If you wish to register treasures to Treasurer, it is recommended to assign the treasurer to a Treasurer group.
|
||
|
||
It is not possible to assign a treasure to multiple groups. If you think a treasure fits into two groups, create
|
||
two seperate treasure definitions instead. But try to keep it as an exception.
|
||
|
||
Think of treasurer groups as categories for treasurers to put into.
|
||
|
||
This file contains some guidelines for Treasurer groups and there are even guidelines for preciousness levels.
|
||
Keep in mind these are only guidelines.
|
||
|
||
Treasurer suggests to use the following standard Treasurer groups:
|
||
|
||
crafting_component:
|
||
Generic group for components in crafting recipes. If it is primarily a component for food, use raw_food instead.
|
||
Preciousness is based roughly on the preciousness of items it can create.
|
||
|
||
fuel:
|
||
Fuel for furnaces.
|
||
Preciousness is based on burning time.
|
||
|
||
food:
|
||
Can be eaten and restores health.
|
||
Preciousness should equal the number of hearts restored (restored HP divided by 2), but not higher than 7.
|
||
|
||
raw_food:
|
||
Food which is not fully processed and is not (quite) ready to be eaten.
|
||
|
||
melee_weapon:
|
||
Primarily used to damage close foes, i.e. a sword.
|
||
Preciousness is based on attack speed and damage.
|
||
|
||
ranged_weapon:
|
||
Primarily used to damage far away foes,
|
||
Preciousness is based on attack speed, damage and range.
|
||
|
||
tool:
|
||
A tool for other uses.
|
||
Preciousness is hard to determine; at least is should base on the number of uses.
|
||
|
||
|
||
minetool:
|
||
A tool to destroy blocks. Includes pickaxes, axes, shovels, …
|
||
Preciousness is based on power, number of uses and speed.
|
||
|
||
deco:
|
||
Primarily just a decorational thing to place.
|
||
Preciousness is based on beauty, highly subjective.
|
||
|
||
light:
|
||
Is a light source.
|
||
Preciousness is based on the brightness. For the maximum brightness (before sun brightness), preciousness should be 3.
|
||
|
||
building_block:
|
||
A block for buildings. Includes stairs, slabs, fences and similar things.
|
||
Excludes all natural blocks.
|
||
Preciousness should be roughly based on the “cost” to craft the block.
|
||
|
||
seed:
|
||
Seeds and saplings.
|
||
Preciousness is based on the percieved “usefulness” of what can grow from the seed.
|
||
|
||
transport_vehicle
|
||
A vehicle to transport players and stuff, i.e. a cart or a boat.
|
||
Preciousness is hard to determine, maybe speed?
|
||
|
||
transport_structure
|
||
A fixed structure which is neccessary for a transport vehicle to operate, i.e. rails.
|
||
Preciousness is hard to dertermine …
|
||
|
||
ladder
|
||
A ladder.
|
||
|
||
default:
|
||
This is the group your treasure get assigned to if you don’t specify a group.
|
||
|
||
|
||
Do you miss a group? Feel free to invent your own!
|
||
|
||
|
||
Note that Treasurer groups differ from the groups as defined by the Minetest API. These groups are handled differently.
|
||
|
||
|