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server-nalc/mods/mobs/creeper.lua
Ombridride d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00

73 lines
1.5 KiB
Lua

-- Creeper by Davedevils (from his subgame MineClone)
mobs:register_mob("mobs:creeper", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 4 damage to player when hit
passive = false,
attack_type = "kamicaze",
damage = 0,
-- health & armor
hp_min = 40, hp_max = 50, armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_creeper.png"},
},
visual_size = {x=4.5,y=4.5},
blood_texture = "mobs_creeper_inv.png",
-- Continuer d'organiser le code à partir d'ici --
makes_footstep_sound = true,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
drops = {
{name = "default:torch",
chance = 10,
min = 3,
max = 5,},
{name = "default:iron_lump",
chance = 5,
min = 1,
max = 2,},
{name = "default:coal_lump",
chance = 3,
min = 1,
max = 3,},
{name = "maptools:silver_coin",
chance = 2,
min = 2,
max = 3,},
},
light_resistant = true,
water_damage = 0,
lava_damage = 15,
light_damage = 0,
disable_fall_damage = false,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
},
sounds = {
random = "mobs_treemonster",
},
jump = true,
})
mobs:register_spawn("mobs:creeper", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1)