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https://github.com/sys4-fr/server-nalc.git
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crabman77
7a102d8a32
resolve conflict darkage:straw and farming:straw Use darkage:straw if not mod farming else use farming:straw
347 lines
9.7 KiB
Lua
Executable File
347 lines
9.7 KiB
Lua
Executable File
if stairsplus then
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stairsplus:register_all("darkage", "basalt", "darkage:basalt", {
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description = "Basalt",
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tiles = {"darkage_basalt.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "marble", "darkage:marble", {
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description = "Marble",
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tiles = {"darkage_marble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", {
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description = "Serpentine",
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tiles = {"darkage_serpentine.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "ors", "darkage:ors", {
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description = "Old Red Sandstone",
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tiles = {"darkage_ors.png"},
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "schist", "darkage:schist", {
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description = "Schist",
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tiles = {"darkage_schist.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "slate", "darkage:slate", {
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description = "Slate",
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tiles = {"darkage_slate.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "gneiss", "darkage:gneiss", {
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description = "Gneiss",
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tiles = {"darkage_gneiss.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "chalk", "darkage:chalk", {
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description = "Chalk",
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tiles = {"darkage_chalk.png"},
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "slate_cobble", "darkage:slate_cobble", {
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description = "Slate Cobble",
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tiles = {"darkage_slate_cobble.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "ors_cobble", "darkage:ors_cobble", {
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description = "Old Red Sandstone Cobble",
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tiles = {"darkage_ors_cobble.png"},
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groups = {crumbly=2,cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "gneiss_cobble", "darkage:gneiss_cobble", {
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description = "Gneiss Cobble",
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tiles = {"darkage_gneiss_cobble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "basalt_cobble", "darkage:basalt_cobble", {
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description = "Basalt Cobble",
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tiles = {"darkage_basalt_cobble.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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--if not farming:straw
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if minetest.get_modpath("farming") == nil then
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stairsplus:register_all("darkage", "straw", "darkage:straw", {
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description = "Straw",
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tiles = {"darkage_straw.png"},
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groups = {snappy=3, flammable=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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end
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stairsplus:register_all("darkage", "straw_bale", "darkage:straw_bale", {
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description = "Straw Bale",
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tiles = {"darkage_straw_bale.png"},
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groups = {snappy=2, flammable=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "slate_tile", "darkage:slate_tile", {
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description = "Slate Tile",
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tiles = {"darkage_slate_tile.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "marble_tile", "darkage:marble_tile", {
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description = "Marble Tile",
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tiles = {"darkage_marble_tile.png"},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "stone_brick", "darkage:stone_brick", {
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description = "Stone Brick",
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tiles = {"darkage_stone_brick.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "reinforced_chalk", "darkage:reinforced_chalk", {
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description = "Reinforced Chalk",
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tiles = {"darkage_chalk.png^darkage_reinforce.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "glass", "darkage:glass", {
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description = "Medieval Glass",
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tiles = {"darkage_glass.png"},
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "glow_glass", "darkage:glow_glass", {
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description = "Medieval Glow Glass",
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tiles = {"darkage_glass.png"},
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paramtype = "light",
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light_source = 18,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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stairsplus:register_all("darkage", "reinforced_wood", "darkage:reinforced_wood", {
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description = "Reinforced Wood",
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tiles = {"default_wood.png^darkage_reinforce.png"},
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groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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sounds = default.node_sound_stone_defaults(),
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sunlight_propagates = true,
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})
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elseif stairs then
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stairs.register_stair_and_slab("basalt", "darkage:basalt",
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{cracky=3},
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{"darkage_basalt.png"},
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"Basalt Stair",
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"Basalt Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("marble", "darkage:marble",
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{cracky=3},
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{"darkage_marble.png"},
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"Marble Stair",
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"Marble Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("marble", "darkage:serpentine",
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{cracky=3},
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{"darkage_serpentine.png"},
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"Serpentine Stair",
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"Serpentine Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("ors", "darkage:ors",
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{crumbly=2,cracky=2},
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{"darkage_ors.png"},
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"Old Red Sandstone Stair",
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"Old Red Sandstone Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("schist", "darkage:schist",
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{cracky=3},
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{"darkage_schist.png"},
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"Schist Stair",
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"Schist Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("slate", "darkage:slate",
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{cracky=2},
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{"darkage_slate.png"},
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"Slate Stair",
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"Slate Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("gneiss", "darkage:gneiss",
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{cracky=3},
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{"darkage_gneiss.png"},
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"Gneiss Stair",
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"Gneiss Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("chalk", "darkage:chalk",
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{crumbly=2,cracky=2},
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{"darkage_chalk.png"},
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"Chalk Stair",
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"Chalk Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("slate_cobble", "darkage:slate_cobble",
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{cracky=2},
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{"darkage_slate_cobble.png"},
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"Slate Cobble Stair",
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"Slate Cobble Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("ors_cobble", "darkage:ors_cobble",
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{crumbly=2,cracky=2},
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{"darkage_ors_cobble.png"},
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"Old Red Sandstone Cobble Stair",
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"Old Red Sandstone Cobble Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("gneiss_cobble", "darkage:gneiss_cobble",
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{crumbly=2,cracky=2},
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{"darkage_gneiss_cobble.png"},
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"Gneiss Cobble Stair",
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"Gneiss Cobble Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("basalt_cobble", "darkage:basalt_cobble",
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{cracky=3},
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{"darkage_basalt_cobble.png"},
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"Basalt Cobble Stair",
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"Basalt Cobble Slab",
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default.node_sound_stone_defaults()
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)
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--if not farming:straw
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if minetest.get_modpath("farming") == nil then
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stairs.register_stair_and_slab("straw", "darkage:straw",
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{snappy=3, flammable=2},
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{"darkage_straw.png"},
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"Straw Stair",
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"Straw Slab",
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default.node_sound_stone_defaults()
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)
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end
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stairs.register_stair_and_slab("straw_bale", "darkage:straw_bale",
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{snappy=2, flammable=2},
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{"darkage_straw_bale.png"},
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"Straw Bale Stair",
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"Straw Bale Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("slate_tile", "darkage:slate_tile",
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{cracky=2},
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{"darkage_slate_tile.png"},
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"Slate Tile Stair",
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"Slate Tile Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("marble_tile", "darkage:marble_tile",
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{cracky=2},
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{"darkage_marble_tile.png"},
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"Marble Tile Stair",
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"Marble Tile Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("stone_brick", "darkage:stone_brick",
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{cracky=3},
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{"darkage_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("reinforced_chalk", "darkage:reinforced_chalk",
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{cracky=3},
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{"darkage_chalk.png^darkage_reinforce.png"},
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"Reinforced Chalk Stair",
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"Reinforced Chalk Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("glass", "darkage:glass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3},
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{"darkage_glass.png"},
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"Medieval Glass Stair",
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"Medieval Glass Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("glow_glass", "darkage:glow_glass",
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{snappy=2,cracky=3,oddly_breakable_by_hand=3},
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{"darkage_glass.png"},
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"Medieval Glow Glass Stair",
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"Medieval Glow Glass Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("reinforced_wood", "darkage:reinforced_wood",
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{snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
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{"default_wood.png^darkage_reinforce.png"},
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"Reinforced Wood Stair",
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"Reinforced Wood Slab",
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default.node_sound_stone_defaults()
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)
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end
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