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server-nalc/mods/mobs/rat.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

61 lines
1.5 KiB
Lua
Executable File

-- Rat by PilzAdam
mobs:register_mob("mobs:rat", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 2, hp_max = 4, armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
drawtype = "front",
textures = {
{"mobs_rat.png"},
{"mobs_rat_brown.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- no drops
drops = {},
-- damaged by
water_damage = 0,
lava_damage = 1,
light_damage = 0,
-- right click to pick up rat
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:rat") then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- Cooked Rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})