mirror of
https://github.com/sys4-fr/server-nalc.git
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183 lines
4.6 KiB
Lua
183 lines
4.6 KiB
Lua
-- Pyramid mummy
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mobs:register_mob("tsm_pyramids:mummy", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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-- health & armor
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hp_min = 15, hp_max = 20, armor = 80,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "tsm_pyramids_mummy.x",
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drawtype = "front",
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textures = {
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{"tsm_pyramids_mummy.png"},
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},
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visual_size = {x=8,y=8},
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blood_texture = "default_sand.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mummy",
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},
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-- speed and jump, sinks in water
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walk_velocity = 0.25, -- A tester si assez lent / trop lent, valeur actuel = moitié moins que les Tree Monster
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run_velocity = 0.5,
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view_range = 16,
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jump = true,
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floats = 0,
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-- drops papyrus when dead
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drops = {
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{name = "default:papyrus",
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chance = 1, min = 3, max = 5,},
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 4,},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 4,
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light_damage = 8,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 74, stand_end = 74,
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walk_start = 74, walk_end = 105,
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run_start = 74, run_end = 105,
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punch_start = 74, punch_end = 105,
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sit_start = 81, sit_end = 160,
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lay_start = 162, lay_end = 166,
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mine_start = 74, mine_end = 105,
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walk_mine_start = 74, walk_mine_end = 105,
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},
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})
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-- spawner (spawn in pyramids, near the spawner)
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if not minetest.setting_getbool("only_peaceful_mobs") then
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minetest.register_abm({
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nodenames = {"tsm_pyramids:spawner_mummy"},
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interval = 2.0,
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chance = 20,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local player_near = false
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local mobs = 0
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 17)) do
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if obj then
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if obj:is_player() then
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player_near = true
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else
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if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then mobs = mobs + 1 end
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end
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end
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end
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if player_near then
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if mobs < 6 then
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pos.x = pos.x+1
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local p = minetest.find_node_near(pos, 5, {"air"})
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minetest.add_entity(p,"tsm_pyramids:mummy")
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end
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end
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end
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})
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end
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function pyramids.spawn_mummy (pos, number)
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for i=0,number do
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minetest.add_entity(pos,"tsm_pyramids:mummy")
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end
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end
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minetest.register_node("tsm_pyramids:spawner_mummy", {
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description = "Mummy spawner",
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paramtype = "light",
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tiles = {"tsm_pyramids_spawner.png"},
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is_ground_content = true,
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drawtype = "allfaces",--_optional",
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groups = {unbreakable=1},
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drop = "",
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on_construct = function(pos)
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pos.y = pos.y - 0.28
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minetest.env:add_entity(pos,"tsm_pyramids:mummy_spawner")
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end,
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on_destruct = function(pos)
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not obj:is_player() then
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if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
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obj:remove()
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end
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end
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end
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end
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})
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-- register spawn egg
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minetest.register_craftitem("tsm_pyramids:spawn_egg", {
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description = "Mummy spawn-egg",
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inventory_image = "tsm_pyramids_mummy_egg.png",
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liquids_pointable = false,
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stack_max = 99,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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minetest.env:add_entity(pointed_thing.above,"tsm_pyramids:mummy")
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
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return itemstack
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end
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end,
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})
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-- Spawner entity
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spawner_DEF = {
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hp_max = 1,
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physical = true,
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collisionbox = {0,0,0,0,0,0},
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visual = "mesh",
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visual_size = {x=3.3,y=3.3},
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mesh = "tsm_pyramids_mummy.x",
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textures = {"tsm_pyramids_mummy.png"},
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makes_footstep_sound = false,
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timer = 0,
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automatic_rotate = math.pi * 2.9,
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m_name = "dummy"
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}
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spawner_DEF.on_activate = function(self)
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mummy_update_visuals_def(self)
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:set_armor_groups({immortal=1})
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end
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spawner_DEF.on_step = function(self, dtime)
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self.timer = self.timer + 0.01
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local n = minetest.get_node_or_nil(self.object:getpos())
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if self.timer > 1 then
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if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
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self.object:remove()
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end
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end
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end
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spawner_DEF.on_punch = function(self, hitter)
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end
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minetest.register_entity("tsm_pyramids:mummy_spawner", spawner_DEF)
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function mummy_update_visuals_def(self)
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--local name = get_player_name()
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-- visual = default_model_def
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npc_anim = 0 -- Animation will be set further below immediately
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--npc_sneak[name] = false
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local prop = {
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mesh = mummy_mesh,
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textures = mummy_texture,
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--visual_size = {x=1, y=1, z=1},
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}
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self.object:set_properties(prop)
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end
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