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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-09 12:00:17 +01:00
server-nalc/mods/hbarmor
2016-05-24 21:23:51 +02:00
..
textures compress textures, fix preview shields 2015-07-24 23:09:08 +02:00
armor.lua Added all hudbars by @Wuzzy2 2015-06-16 19:22:40 +02:00
changelog.txt Added all hudbars by @Wuzzy2 2015-06-16 19:22:40 +02:00
depends.txt Added all hudbars by @Wuzzy2 2015-06-16 19:22:40 +02:00
hbarmor.conf.example Added all hudbars by @Wuzzy2 2015-06-16 19:22:40 +02:00
init.lua [3d_armor & hbarmor] Convert globalstep in armor mods 2016-05-24 21:23:51 +02:00
README.txt Added all hudbars by @Wuzzy2 2015-06-16 19:22:40 +02:00

Minetest mod: HUD bar for armor [hbarmor]
=========================================
Version: 0.1.0

License of source code: WTFPL
-----------------------------
By Wuzzy,

forked from the mod “Better HUD (and hunger)” [hud]
by BlockMen (2013-2014).



Using the mod:
--------------
This mod adds a simple HUD bar which displays the current
damage of the player's armor (from the 3D Armor mod) as a percentage,
this number is of course rounded.
100% means the armor is in perfect shape, 0% means the armor
is almost destroyed or non-existant.
Note that to reach 100%, the player must wear at least 4 different
pieces of armor in perfect shape.
The armor bar also does not tell anything about the armor's strength,
only how worn out it already is.

By default, the armor bar is hidden if the player wears no armor.


Dependencies:
- HUD bars [hudbars], major version 1
- 3D Armor [3d_armor] (tested with 0.4.3)



License of textures:
--------------------
hbarmor_icon.png - Stu (CC BY-SA 3.0), modified by BlockMen
hbarmor_bar.png - Wuzzy (WTFPL)


everything else is WTFPL:
(c) Copyright BlockMen (2013-2014)

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.