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server-nalc/mods/invtweak/init.lua
2015-10-14 14:49:44 +02:00

278 lines
7.0 KiB
Lua
Executable File

local auto_refill = minetest.setting_getbool("invtweak_auto_refill") or true
local tweak = {}
tweak.formspec = {}
tweak.buttons = {
--sort_asc
"0.8,0.6;sort_asc;^]".."tooltip[sort_asc;sort Items asc.;#30434C;#FFF]",
--sort_desc
"0.8,0.6;sort_desc;v]".."tooltip[sort_desc;sort Items desc.;#30434C;#FFF]",
--concatenate
"0.8,0.6;sort;·»]".."tooltip[sort;stack Items and sort asc.;#30434C;#FFF]"
}
local function get_formspec_size(formspec)
local w = 8
local h = 7.5
if not formspec then return end
local sstring = string.find(formspec,"size[",1,true)
if sstring ~= nil then
sstring = string.sub(formspec, sstring+5)
local p = string.find(sstring,",")
w = string.sub(sstring,1,p-1)
sstring = string.sub(sstring,p+1,string.find(sstring,"]")+2)
p = string.find(sstring,",")
if p == nil then p = string.find(sstring,"]") end
h = string.sub(sstring,1,p-1)
end
return w,h
end
local function add_buttons(player, formspec)
local name = player:get_player_name()
if not formspec then
formspec = player:get_inventory_formspec()
end
local w,h = get_formspec_size(formspec)
if not w or not h then
return
end
for i=1,#tweak.buttons do
formspec = formspec .. "button["..w-(0.8+(i*0.8))..",0.2;" .. tweak.buttons[i]
end
player:set_inventory_formspec(formspec)
return formspec
end
local armor_mod = minetest.get_modpath("3d_armor")
local ui_mod = minetest.get_modpath("unified_inventory")
-- override mods formspec function
if ui_mod then
local org = unified_inventory.get_formspec
unified_inventory.get_formspec = function(player, page)
local formspec = org(player, page)
return add_buttons(player, formspec)
end
end
if armor_mod and not ui_mod then
local org = armor.get_armor_formspec
armor.get_armor_formspec = function(self, name)
local formspec = org(self, name)
return add_buttons(minetest.get_player_by_name(name), formspec)
end
end
minetest.register_on_joinplayer(function(player)
local formspec = nil
if armor_mod and not ui_mod then
formspec = armor.get_armor_formspec(self, player:get_player_name())
end
minetest.after(0.65,function()
add_buttons(player, formspec)
end)
end)
local function comp_asc(w1,w2)
if w1.name < w2.name then
return true
end
end
local function comp_desc(w1,w2)
if w1.name > w2.name then
return true
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.sort_asc then
tweak.sort(player, comp_asc)
end
if fields.sort_desc then
tweak.sort(player, comp_desc)
end
if fields.sort then
tweak.sort(player, comp_asc, true)
end
-- player inventory
if minetest.setting_getbool("creative_mode") then
add_buttons(player)
end
end)
-- sort asc without mod prefix
local function comp_in(w1, w2)
local w11 = string.find(w1.name, ":")
local w22 = string.find(w2.name, ":")
if w11 ~= nil then
w11 = string.sub(w1.name,w11)
else
w11 = w1.name
end
if w22 ~= nil then
w22 = string.sub(w2.name,w22)
else
w22 = w2.name
end
if w11 < w22 then
return true
end
end
tweak.concatenate = function(list)
local last = nil
local last_cnt = 100
local refresh = false
for _,stack in ipairs(list) do
local i = _
if refresh then
refresh = false
table.sort(list, comp_asc)
list = tweak.concatenate(list)
break
end
if stack.name ~= "zztmpsortname" and last == stack.name then
if last_cnt < stack.max then
local diff = stack.max - last_cnt
local add = stack.count
if stack.count > diff then
stack.count = stack.count - diff
add = diff
else
stack.name = "zztmpsortname"
refresh = true
end
list[i-1].count = list[i-1].count + add
end
end
last = stack.name
last_cnt = stack.count
end
return list
end
tweak.sort = function(player, mode, con)
local inv = player:get_inventory()
if inv then
local list = inv:get_list("main")
local tmp_list = {}
--write whole list as table
for _,stack in ipairs(list) do
local tbl_stack = stack:to_table()
if tbl_stack == nil then tbl_stack = {name="zztmpsortname"} end
tbl_stack.max = stack:get_stack_max()
tmp_list[_]=tbl_stack
end
-- sort asc/desc
table.sort(tmp_list, mode)
if con then
tmp_list = tweak.concatenate(tmp_list)
table.sort(tmp_list, mode)
end
--write back to inventory
for _,stack in ipairs(tmp_list) do
stack.max = nil
if stack.name ~= "zztmpsortname" then
inv:set_stack("main", _, ItemStack(stack))
else
inv:set_stack("main", _, ItemStack(nil))
end
end
end
end
-- tool break sound + autorefill
function refill(player, stck_name, index)
local inv = player:get_inventory()
local old_stack = inv:get_stack("main", index)
if old_stack:get_name() == stck_name then return end
if inv:get_list("main") then
for i,stack in ipairs(inv:get_list("main")) do
if i ~= index and stack:get_name() == stck_name then
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
minetest.log("action", "Inventory Tweaks: refilled stack("..stck_name..") of " .. player:get_player_name() )
return
end
end
end
end
if auto_refill == true then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode)
if not placer then return end
local index = placer:get_wield_index()
local cnt = placer:get_wielded_item():get_count()-1
if minetest.setting_getbool("creative_mode") then
return
else
if cnt == 0 then
minetest.after(0.01, refill, placer, newnode.name, index)
end
end
end)
end
local wielded = {}
wielded["name"] = {}
wielded["wear"] = {}
wielded["index"] = {}
minetest.register_on_punchnode(function(pos, node, puncher)
if not puncher or minetest.setting_getbool("creative_mode") then
return
end
local name = puncher:get_player_name()
if not name then return end
local item = puncher:get_wielded_item()
if not item then return end
local index = puncher:get_wield_index()
local tname = item:get_name()
local def = minetest.registered_tools[tname]
if not tname or tname == "" or not def then -- if empty or not tools
wielded["name"][name] = ""
return
end
wielded["name"][name] = tname
wielded["index"][name] = index
local typ = def.type
if not typ or typ ~= "tool" then --if tools, true
wielded["wear"][name] = false
else
wielded["wear"][name] = true
end
end)
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger then return end
local name = digger:get_player_name()
if not name then return end
local item = digger:get_wielded_item()
if not item then return end
local index = digger:get_wield_index()
local tname = item:get_name()
if tname ~= "" then return end --new not empty, return
local old_name = wielded["name"][name]
if old_name == nil or old_name == "" then return end -- old empty, not replace
local old_wear = wielded["wear"][name]
local old_index = wielded["index"][name]
if index == old_index and old_wear == true then -- if identical index and old is tools, replace
minetest.sound_play("invtweak_tool_break", {pos = digger:getpos(), gain = 0.9, max_hear_distance = 5})
if auto_refill == true then
minetest.after(0.01, refill, digger, old_name, index)
end
end
end)